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## [6.0.0-pre.2] - 2021-05-14 ### Changed - Update dependency version ## [6.0.0-pre.1] - 2021-05-05 ### Changed - Version bump for Unity 2021.2 ### Added - Add ability to use Photoshop file's layer name to map to SpriteRect instead of using layer id - Provide auto custom Physics shape generation option - Add support to collapse layers in a Photoshop file's group - Improve PSDImporter Inspector ### Fixed - Fixed Unity hang when importing certain PSD files (case 1312835)
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Unity Technologies
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May 14, 2021
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# Changelog | ||
|
||
## [5.0.3] - 2021-03-28 | ||
### Fixed | ||
- Fixed package description | ||
- Fixed Unity hang when importing certain PSD files (case 1325770) | ||
|
||
|
||
## [5.0.2] - 2021-03-21 | ||
### Changed | ||
- Updated package dependencies | ||
|
||
### Fixed | ||
- Fixed manual documentation | ||
|
||
## [5.0.1] - 2021-03-19 | ||
### Changed | ||
- Updated package dependencies | ||
|
||
## [5.0.0] - 2021-03-17 | ||
### Changed | ||
- Update version for release | ||
|
||
## [5.0.0-pre.3] - 2021-03-15 | ||
### Changed | ||
- Updated documentation | ||
|
||
## [5.0.0-pre.2] - 2021-01-16 | ||
### Changed | ||
- Update license file | ||
|
||
### Fixed | ||
- Fixed case 1291323 where upgrading from PSDImporter v2 causes Sprite to be missing | ||
|
||
## [5.0.0-pre.1] - 2020-11-02 | ||
### Added | ||
- Added bone sharing from other PSDImporter file | ||
|
||
## [4.0.2] - 2020-08-31 | ||
### Fixed | ||
- Fixed importing files with vector layers generates textures incorrectly (case 1266986) | ||
- Fixed Sprite Editor Window doesn't show the Sprite when the Inspector is locked and the Sprite is not selected in the Project window | ||
|
||
## [4.0.1] - 2020-07-07 | ||
### Fixed | ||
- Fixed ArgumentException thrown when 2D Game Kit is imported for the first time (case 1244287) | ||
- Updated to use non-experimental AssetImporter (case 1254380) | ||
|
||
## [4.0.0] - 2020-05-11 | ||
### Changed | ||
- Version bump for Unity 2020.2 | ||
|
||
## [3.1.4] - 2020-04-09 | ||
### Fixed | ||
- Fix PSD import issues with PSD file without unique layer id | ||
- Fix crash on importing huge PSD files | ||
- Fix metafile not updated when reimporting | ||
- Fix error when importing PSB files with 32-bit color | ||
|
||
### Changed | ||
- Improve PSD file import performance | ||
|
||
## [3.1.3] - 2020-03-20 | ||
### Changed | ||
- Update 2D Animation dependency | ||
|
||
## [4.0.0] - 2020-03-11 | ||
### Changed | ||
- Version bump for Unity 2020.2 | ||
|
||
## [3.1.2] - 2020-02-27 | ||
### Fixed | ||
- Fixed broken documentation links in inspectors | ||
- Fixed empty GameObjects created in certain cases | ||
|
||
## [3.1.1] - 2020-01-09 | ||
### Fixed | ||
- Fix wrong dependency version | ||
|
||
## [3.1.0] - 2019-12-16 | ||
### Added | ||
- Expose PSDImporter class to be accessible via scripting | ||
- Added example in manual to show how to set PSDImporter as default importer for PSD files. | ||
|
||
## [3.0.0] - 2019-11-06 | ||
### Changed | ||
- Update version number for Unity 2020.1 | ||
- Update documentation | ||
|
||
## [2.0.6] - 2019-10-18 | ||
### Fixed | ||
- Fixed SpriteRect name clash when Photoshop layer is renamed to the same name as an exisiting user created SpriteRect | ||
|
||
## [2.0.5] - 2019-08-06 | ||
### Fixed | ||
- Physics Shape not saved into Sprite when importing with AssetDatabase V2 | ||
|
||
### Added | ||
- Experimental feature to have Sprites with same name generated from source file | ||
- Support for providing Layer and Group order to Animation Skinning Module | ||
|
||
## [2.0.4] - 2019-08-09 | ||
### Added | ||
- Add related test packages | ||
- Add support Secondary Texture Module in Sprite Editor Window | ||
|
||
### Fixed | ||
- Texture and SpriteLibraryAsset subassets in PSDImporter now follows the main asset's name. | ||
|
||
## [2.0.3] - 2019-07-20 | ||
### Changed | ||
- Update 2D Animation dependency | ||
|
||
## [2.0.2] - 2019-07-13 | ||
### Changed | ||
- Mark package to support Unity 2019.3.0a10 onwards. | ||
|
||
## [2.0.1] - 2019-06-12 | ||
### Changed | ||
- Update 2D Animation dependency | ||
|
||
## [2.0.0] - 2019-06-17 | ||
### Changed | ||
- Remove preview tag | ||
- Remove experimental namespace | ||
|
||
## [1.2.0-preview.2] - 2019-06-07 | ||
### Added | ||
- Change API to internal access | ||
- Only generate Sprite Library Asset if there is entry | ||
- Do not reset Reslice checkbox after Inspector apply | ||
|
||
## [1.2.0-preview.1] - 2019-03-15 | ||
### Added | ||
- Update support for 2019.2 | ||
- Integrate with 2D Animation Sprite Library | ||
- Integrate with new 2D Animation Character Group | ||
- Fix asset name conflict | ||
|
||
## [1.1.0-preview.2] - 2019-04-23 | ||
### Added | ||
- Fix potential name clashing issues with ScriptedImporter | ||
- Fix Prefab asset using wrong name. Note this will break Prefab references if upgrading from previous versions. | ||
|
||
## [1.1.0-preview.1] - 2019-02-19 | ||
### Added | ||
- Update dependency for 2019.1 support | ||
|
||
## [1.0.0-preview.3] - 2019-02-19 | ||
### Added | ||
- Fix compilation error in .NET 3.5 | ||
|
||
## [1.0.0-preview.2] - 2019-01-25 | ||
### Added | ||
- Fix unable to rig Sprites created manually | ||
- Remove legacy packing tag | ||
- Default Texture Type is changed to 'Sprite (2D and UI)' | ||
- Default Sprite Mode is changed to 'Multiple' | ||
|
||
## [1.0.0-preview.1] - 2018-11-20 | ||
### Added | ||
- New release | ||
- ScriptedImporter for importing Adobe Photoshop file | ||
- Supports handling of Adobe Photoshop layers | ||
- Creates Sprites from individual layers | ||
- Handles include or exclude hidden layers | ||
- Supports Prefab generation that reconstruct generated Sprites to original art asset layout | ||
- Prefab generation supports GameObject grouping based on Adobe Photoshop layer grouping | ||
- Supports 2D Animation v2 single character with multiple Sprites workflow | ||
# Changelog | ||
|
||
## [6.0.0-pre.2] - 2021-05-14 | ||
### Changed | ||
- Update dependency version | ||
|
||
## [6.0.0-pre.1] - 2021-05-05 | ||
### Changed | ||
- Version bump for Unity 2021.2 | ||
|
||
### Added | ||
- Add ability to use Photoshop file's layer name to map to SpriteRect instead of using layer id | ||
- Provide auto custom Physics shape generation option | ||
- Add support to collapse layers in a Photoshop file's group | ||
- Improve PSDImporter Inspector | ||
|
||
### Fixed | ||
- Fixed Unity hang when importing certain PSD files (case 1312835) | ||
|
||
## [5.0.0] - 2021-03-17 | ||
### Changed | ||
- Update version for release | ||
|
||
## [5.0.0-pre.3] - 2021-03-15 | ||
### Changed | ||
- Updated documentation | ||
|
||
## [5.0.0-pre.2] - 2021-01-16 | ||
### Changed | ||
- Update license file | ||
|
||
### Fixed | ||
- Fixed case 1291323 where upgrading from PSDImporter v2 causes Sprite to be missing | ||
|
||
## [5.0.0-pre.1] - 2020-11-02 | ||
### Added | ||
- Added bone sharing from other PSDImporter file | ||
|
||
## [4.0.2] - 2020-08-31 | ||
### Fixed | ||
- Fixed importing files with vector layers generates textures incorrectly (case 1266986) | ||
- Fixed Sprite Editor Window doesn't show the Sprite when the Inspector is locked and the Sprite is not selected in the Project window | ||
|
||
## [4.0.1] - 2020-07-07 | ||
### Fixed | ||
- Fixed ArgumentException thrown when 2D Game Kit is imported for the first time (case 1244287) | ||
- Updated to use non-experimental AssetImporter (case 1254380) | ||
|
||
## [4.0.0] - 2020-05-11 | ||
### Changed | ||
- Version bump for Unity 2020.2 | ||
|
||
## [3.1.4] - 2020-04-09 | ||
### Fixed | ||
- Fix PSD import issues with PSD file without unique layer id | ||
- Fix crash on importing huge PSD files | ||
- Fix metafile not updated when reimporting | ||
- Fix error when importing PSB files with 32-bit color | ||
|
||
### Changed | ||
- Improve PSD file import performance | ||
|
||
## [3.1.3] - 2020-03-20 | ||
### Changed | ||
- Update 2D Animation dependency | ||
|
||
## [4.0.0] - 2020-03-11 | ||
### Changed | ||
- Version bump for Unity 2020.2 | ||
|
||
## [3.1.2] - 2020-02-27 | ||
### Fixed | ||
- Fixed broken documentation links in inspectors | ||
- Fixed empty GameObjects created in certain cases | ||
|
||
## [3.1.1] - 2020-01-09 | ||
### Fixed | ||
- Fix wrong dependency version | ||
|
||
## [3.1.0] - 2019-12-16 | ||
### Added | ||
- Expose PSDImporter class to be accessible via scripting | ||
- Added example in manual to show how to set PSDImporter as default importer for PSD files. | ||
|
||
## [3.0.0] - 2019-11-06 | ||
### Changed | ||
- Update version number for Unity 2020.1 | ||
- Update documentation | ||
|
||
## [2.0.6] - 2019-10-18 | ||
### Fixed | ||
- Fixed SpriteRect name clash when Photoshop layer is renamed to the same name as an exisiting user created SpriteRect | ||
|
||
## [2.0.5] - 2019-08-06 | ||
### Fixed | ||
- Physics Shape not saved into Sprite when importing with AssetDatabase V2 | ||
|
||
### Added | ||
- Experimental feature to have Sprites with same name generated from source file | ||
- Support for providing Layer and Group order to Animation Skinning Module | ||
|
||
## [2.0.4] - 2019-08-09 | ||
### Added | ||
- Add related test packages | ||
- Add support Secondary Texture Module in Sprite Editor Window | ||
|
||
### Fixed | ||
- Texture and SpriteLibraryAsset subassets in PSDImporter now follows the main asset's name. | ||
|
||
## [2.0.3] - 2019-07-20 | ||
### Changed | ||
- Update 2D Animation dependency | ||
|
||
## [2.0.2] - 2019-07-13 | ||
### Changed | ||
- Mark package to support Unity 2019.3.0a10 onwards. | ||
|
||
## [2.0.1] - 2019-06-12 | ||
### Changed | ||
- Update 2D Animation dependency | ||
|
||
## [2.0.0] - 2019-06-17 | ||
### Changed | ||
- Remove preview tag | ||
- Remove experimental namespace | ||
|
||
## [1.2.0-preview.2] - 2019-06-07 | ||
### Added | ||
- Change API to internal access | ||
- Only generate Sprite Library Asset if there is entry | ||
- Do not reset Reslice checkbox after Inspector apply | ||
|
||
## [1.2.0-preview.1] - 2019-03-15 | ||
### Added | ||
- Update support for 2019.2 | ||
- Integrate with 2D Animation Sprite Library | ||
- Integrate with new 2D Animation Character Group | ||
- Fix asset name conflict | ||
|
||
## [1.1.0-preview.2] - 2019-04-23 | ||
### Added | ||
- Fix potential name clashing issues with ScriptedImporter | ||
- Fix Prefab asset using wrong name. Note this will break Prefab references if upgrading from previous versions. | ||
|
||
## [1.1.0-preview.1] - 2019-02-19 | ||
### Added | ||
- Update dependency for 2019.1 support | ||
|
||
## [1.0.0-preview.3] - 2019-02-19 | ||
### Added | ||
- Fix compilation error in .NET 3.5 | ||
|
||
## [1.0.0-preview.2] - 2019-01-25 | ||
### Added | ||
- Fix unable to rig Sprites created manually | ||
- Remove legacy packing tag | ||
- Default Texture Type is changed to 'Sprite (2D and UI)' | ||
- Default Sprite Mode is changed to 'Multiple' | ||
|
||
## [1.0.0-preview.1] - 2018-11-20 | ||
### Added | ||
- New release | ||
- ScriptedImporter for importing Adobe Photoshop file | ||
- Supports handling of Adobe Photoshop layers | ||
- Creates Sprites from individual layers | ||
- Handles include or exclude hidden layers | ||
- Supports Prefab generation that reconstruct generated Sprites to original art asset layout | ||
- Prefab generation supports GameObject grouping based on Adobe Photoshop layer grouping | ||
- Supports 2D Animation v2 single character with multiple Sprites workflow |
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