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## [7.0.1] - 2022-05-20
### Fixed
- Fixed Sprite missing reference on certain source file created by third party tools. (Case DANB-35)

## [8.0.0-pre.1] - 2022-03-21
###Fixed
- Allow multi editing for PSDImporter Settings tab. (Case 1400534)
- Fixed import not importing when Apply is clicked on Inspector.

### Changed
- SpriteSkins generated by the PSD Importer now have their rootBone assigned to the root object of the model prefab.

### Added
- Added drop down list utility in Layer Management tool for quick selection of layers for import.
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Unity Technologies committed May 20, 2022
1 parent 7e0f678 commit d25cff7
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16 changes: 16 additions & 0 deletions CHANGELOG.md
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@@ -1,5 +1,21 @@
# Changelog

## [7.0.1] - 2022-05-20
### Fixed
- Fixed Sprite missing reference on certain source file created by third party tools. (Case DANB-35)

## [8.0.0-pre.1] - 2022-03-21
###Fixed
- Allow multi editing for PSDImporter Settings tab. (Case 1400534)
- Fixed import not importing when Apply is clicked on Inspector.

### Changed
- SpriteSkins generated by the PSD Importer now have their rootBone assigned to the root object of the model prefab.

### Added
- Added drop down list utility in Layer Management tool for quick selection of layers for import.


## [7.0.0] - 2022-01-25
### Changed
- Package release version.
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3 changes: 3 additions & 0 deletions Editor/PSDImporter.cs
Original file line number Diff line number Diff line change
Expand Up @@ -372,6 +372,9 @@ static void ValidatePSDLayerId(IEnumerable<PSDLayer> oldPsdLayer, List<BitmapLay
if (useOldID)
{
var oldLayers = oldPsdLayer.Where(x => x.name == layers[i].Name);
if (oldLayers.Count() == 0)
oldLayers = oldPsdLayer.Where(x => x.layerID == layers[i].Name.GetHashCode());

// pick one that is not already on the list
foreach (var ol in oldLayers)
{
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13 changes: 8 additions & 5 deletions package.json
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@@ -1,6 +1,6 @@
{
"name": "com.unity.2d.psdimporter",
"version": "7.0.0",
"version": "7.0.1",
"unity": "2022.1",
"displayName": "2D PSD Importer",
"description": "A ScriptedImporter for importing Adobe Photoshop PSB (Photoshop Big) file format. The ScriptedImporter is currently targeted for users who wants to create multi Sprite character animation using Unity 2D Animation Package.",
Expand All @@ -11,19 +11,22 @@
],
"category": "2D",
"dependencies": {
"com.unity.2d.animation": "8.0.0",
"com.unity.2d.animation": "8.0.2",
"com.unity.2d.common": "7.0.0",
"com.unity.2d.sprite": "1.0.0"
},
"relatedPackages": {
"com.unity.2d.psdimporter.tests": "7.0.0"
"com.unity.2d.psdimporter.tests": "7.0.1"
},
"_upm": {
"changelog": "### Fixed\n- Fixed Sprite missing reference on certain source file created by third party tools. (Case DANB-35)"
},
"upmCi": {
"footprint": "5aba1aaa4a6f9d3fb3a1bcc61c4b2832cf317602"
"footprint": "cc3fd8adba7f82713f6f6c7be7445e656847185f"
},
"repository": {
"url": "https://github.cds.internal.unity3d.com/unity/2d.git",
"type": "git",
"revision": "9b89f439ca5c8ef326594d90bc874e30e9e37104"
"revision": "421f1d59ab6046bc479d37c693ea86dd295a35aa"
}
}

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