-
Notifications
You must be signed in to change notification settings - Fork 6
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
## [4.0.0] - 2020-05-11 ### Changed - Version bump for Unity 2020.2
- Loading branch information
Unity Technologies
committed
May 11, 2020
1 parent
c6c5be0
commit dc75498
Showing
151 changed files
with
12,628 additions
and
12,434 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1,114 +1,123 @@ | ||
# Changelog | ||
## [3.1.4] - 2020-04-09 | ||
### Fixed | ||
- Fix PSD import issues with PSD file without unique layer id | ||
- Fix crash on importing huge PSD files | ||
- Fix metafile not updated when reimporting | ||
- Fix error when importing PSB files with 32-bit color | ||
|
||
### Changed | ||
- Improve PSD file import performance | ||
|
||
## [3.1.3] - 2020-03-20 | ||
### Changed | ||
- Update 2D Animation dependency | ||
|
||
## [3.1.2] - 2020-02-27 | ||
### Fixed | ||
- Fixed broken documentation links in inspectors | ||
- Fixed empty GameObjects created in certain cases | ||
|
||
## [3.1.1] - 2020-01-09 | ||
### Fixed | ||
- Fix wrong dependency version | ||
|
||
## [3.1.0] - 2019-12-16 | ||
### Added | ||
- Expose PSDImporter class to be accessible via scripting | ||
- Added example in manual to show how to set PSDImporter as default importer for PSD files. | ||
|
||
## [3.0.0] - 2019-11-06 | ||
### Changed | ||
- Update version number for Unity 2020.1 | ||
- Update documentation | ||
|
||
## [2.0.6] - 2019-10-18 | ||
### Fixed | ||
- Fixed SpriteRect name clash when Photoshop layer is renamed to the same name as an exisiting user created SpriteRect | ||
|
||
## [2.0.5] - 2019-08-06 | ||
### Fixed | ||
- Physics Shape not saved into Sprite when importing with AssetDatabase V2 | ||
|
||
### Added | ||
- Experimental feature to have Sprites with same name generated from source file | ||
- Support for providing Layer and Group order to Animation Skinning Module | ||
|
||
## [2.0.4] - 2019-08-09 | ||
### Added | ||
- Add related test packages | ||
- Add support Secondary Texture Module in Sprite Editor Window | ||
|
||
### Fixed | ||
- Texture and SpriteLibraryAsset subassets in PSDImporter now follows the main asset's name. | ||
|
||
## [2.0.3] - 2019-07-20 | ||
### Changed | ||
- Update 2D Animation dependency | ||
|
||
## [2.0.2] - 2019-07-13 | ||
### Changed | ||
- Mark package to support Unity 2019.3.0a10 onwards. | ||
|
||
## [2.0.1] - 2019-06-12 | ||
### Changed | ||
- Update 2D Animation dependency | ||
|
||
## [2.0.0] - 2019-06-17 | ||
### Changed | ||
- Remove preview tag | ||
- Remove experimental namespace | ||
|
||
## [1.2.0-preview.2] - 2019-06-07 | ||
### Added | ||
- Change API to internal access | ||
- Only generate Sprite Library Asset if there is entry | ||
- Do not reset Reslice checkbox after Inspector apply | ||
|
||
## [1.2.0-preview.1] - 2019-03-15 | ||
### Added | ||
- Update support for 2019.2 | ||
- Integrate with 2D Animation Sprite Library | ||
- Integrate with new 2D Animation Character Group | ||
- Fix asset name conflict | ||
|
||
## [1.1.0-preview.2] - 2019-04-23 | ||
### Added | ||
- Fix potential name clashing issues with ScriptedImporter | ||
- Fix Prefab asset using wrong name. Note this will break Prefab references if upgrading from previous versions. | ||
|
||
## [1.1.0-preview.1] - 2019-02-19 | ||
### Added | ||
- Update dependency for 2019.1 support | ||
|
||
## [1.0.0-preview.3] - 2019-02-19 | ||
### Added | ||
- Fix compilation error in .NET 3.5 | ||
|
||
## [1.0.0-preview.2] - 2019-01-25 | ||
### Added | ||
- Fix unable to rig Sprites created manually | ||
- Remove legacy packing tag | ||
- Default Texture Type is changed to 'Sprite (2D and UI)' | ||
- Default Sprite Mode is changed to 'Multiple' | ||
|
||
## [1.0.0-preview.1] - 2018-11-20 | ||
### Added | ||
- New release | ||
- ScriptedImporter for importing Adobe Photoshop file | ||
- Supports handling of Adobe Photoshop layers | ||
- Creates Sprites from individual layers | ||
- Handles include or exclude hidden layers | ||
- Supports Prefab generation that reconstruct generated Sprites to original art asset layout | ||
- Prefab generation supports GameObject grouping based on Adobe Photoshop layer grouping | ||
- Supports 2D Animation v2 single character with multiple Sprites workflow | ||
# Changelog | ||
|
||
## [4.0.0] - 2020-05-11 | ||
### Changed | ||
- Version bump for Unity 2020.2 | ||
|
||
## [3.1.4] - 2020-04-09 | ||
### Fixed | ||
- Fix PSD import issues with PSD file without unique layer id | ||
- Fix crash on importing huge PSD files | ||
- Fix metafile not updated when reimporting | ||
- Fix error when importing PSB files with 32-bit color | ||
|
||
### Changed | ||
- Improve PSD file import performance | ||
|
||
## [3.1.3] - 2020-03-20 | ||
### Changed | ||
- Update 2D Animation dependency | ||
|
||
## [4.0.0] - 2020-03-11 | ||
### Changed | ||
- Version bump for Unity 2020.2 | ||
|
||
## [3.1.2] - 2020-02-27 | ||
### Fixed | ||
- Fixed broken documentation links in inspectors | ||
- Fixed empty GameObjects created in certain cases | ||
|
||
## [3.1.1] - 2020-01-09 | ||
### Fixed | ||
- Fix wrong dependency version | ||
|
||
## [3.1.0] - 2019-12-16 | ||
### Added | ||
- Expose PSDImporter class to be accessible via scripting | ||
- Added example in manual to show how to set PSDImporter as default importer for PSD files. | ||
|
||
## [3.0.0] - 2019-11-06 | ||
### Changed | ||
- Update version number for Unity 2020.1 | ||
- Update documentation | ||
|
||
## [2.0.6] - 2019-10-18 | ||
### Fixed | ||
- Fixed SpriteRect name clash when Photoshop layer is renamed to the same name as an exisiting user created SpriteRect | ||
|
||
## [2.0.5] - 2019-08-06 | ||
### Fixed | ||
- Physics Shape not saved into Sprite when importing with AssetDatabase V2 | ||
|
||
### Added | ||
- Experimental feature to have Sprites with same name generated from source file | ||
- Support for providing Layer and Group order to Animation Skinning Module | ||
|
||
## [2.0.4] - 2019-08-09 | ||
### Added | ||
- Add related test packages | ||
- Add support Secondary Texture Module in Sprite Editor Window | ||
|
||
### Fixed | ||
- Texture and SpriteLibraryAsset subassets in PSDImporter now follows the main asset's name. | ||
|
||
## [2.0.3] - 2019-07-20 | ||
### Changed | ||
- Update 2D Animation dependency | ||
|
||
## [2.0.2] - 2019-07-13 | ||
### Changed | ||
- Mark package to support Unity 2019.3.0a10 onwards. | ||
|
||
## [2.0.1] - 2019-06-12 | ||
### Changed | ||
- Update 2D Animation dependency | ||
|
||
## [2.0.0] - 2019-06-17 | ||
### Changed | ||
- Remove preview tag | ||
- Remove experimental namespace | ||
|
||
## [1.2.0-preview.2] - 2019-06-07 | ||
### Added | ||
- Change API to internal access | ||
- Only generate Sprite Library Asset if there is entry | ||
- Do not reset Reslice checkbox after Inspector apply | ||
|
||
## [1.2.0-preview.1] - 2019-03-15 | ||
### Added | ||
- Update support for 2019.2 | ||
- Integrate with 2D Animation Sprite Library | ||
- Integrate with new 2D Animation Character Group | ||
- Fix asset name conflict | ||
|
||
## [1.1.0-preview.2] - 2019-04-23 | ||
### Added | ||
- Fix potential name clashing issues with ScriptedImporter | ||
- Fix Prefab asset using wrong name. Note this will break Prefab references if upgrading from previous versions. | ||
|
||
## [1.1.0-preview.1] - 2019-02-19 | ||
### Added | ||
- Update dependency for 2019.1 support | ||
|
||
## [1.0.0-preview.3] - 2019-02-19 | ||
### Added | ||
- Fix compilation error in .NET 3.5 | ||
|
||
## [1.0.0-preview.2] - 2019-01-25 | ||
### Added | ||
- Fix unable to rig Sprites created manually | ||
- Remove legacy packing tag | ||
- Default Texture Type is changed to 'Sprite (2D and UI)' | ||
- Default Sprite Mode is changed to 'Multiple' | ||
|
||
## [1.0.0-preview.1] - 2018-11-20 | ||
### Added | ||
- New release | ||
- ScriptedImporter for importing Adobe Photoshop file | ||
- Supports handling of Adobe Photoshop layers | ||
- Creates Sprites from individual layers | ||
- Handles include or exclude hidden layers | ||
- Supports Prefab generation that reconstruct generated Sprites to original art asset layout | ||
- Prefab generation supports GameObject grouping based on Adobe Photoshop layer grouping | ||
- Supports 2D Animation v2 single character with multiple Sprites workflow |
Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.
Oops, something went wrong.
Oops, something went wrong.