Releases: needle-mirror/com.unity.2d.psdimporter
Releases · needle-mirror/com.unity.2d.psdimporter
8.0.2
[8.0.2] - 2022-12-01
Fixed
- Fixed an issue where the editor would crash when importing .psd/.psb files with their layers outside of the document canvas. (Case DANB-300)
- Fixed an issue where the amount of alpha removed from layers would not be re-applied as final position offset of the layers.
- Fixed an issue where the generated GameObjects would be laid out differently from how they appear in the DCC tool. (Case DANB-298)
6.0.7
[6.0.7] - 2022-12-01
Fixed
- Fixed an issue where the amount of alpha removed from layers would not be re-applied as final position offset of the layers.
- Fixed an issue where an error would be shown when selecting Import Mode: Merged.
- Fixed an issue where the editor would crash when importing .psd/.psb files with their layers outside of the document canvas. (Case DANB-300)
- Fixed an issue where the generated GameObjects would be laid out differently from how they appear in the DCC tool. (Case DANB-298)
9.0.0-pre.2
[9.0.0-pre.2] - 2022-11-30
Fixed
- Enabled the ability to select mipmap streaming for textures imported with the PSD Importer.
- Fixed an issue where the amount of alpha removed from layers would not be re-applied as final position offset of the layers.
- Fixed an issue where the editor would crash when importing .psd/.psb files with their layers outside of the document canvas. (Case DANB-300)
- Fixed an issue where the generated GameObjects would be laid out differently from how they appear in the DCC tool. (Case DANB-298)
8.0.1
[8.0.1] - 2022-10-11
Fixed
- Improved import speed and memory allocation for psd/psb files by reducing the intermediate texture buffers.
- Fixed an editor freeze caused by over allocating intermediate texture buffers. (Case DANB-140)
- Fixed an issue where some layers would become invisible when merging multiple layers together. (Case DANB-131)
9.0.0-pre.1
[9.0.0-pre.1] - 2022-09-21
Changed
- Simplified the Sprite Meta Data storage. We now have 3 storages; Single Sprite, Multiple Sprites and Mosaiac (Atlased) Sprites.
- Simplified the Psd Layer storage. We now only have one storage, Psd Layers.
- PSD Importer no longer depends on 2D Animation.
Fixed
- Improved import speed and memory allocation for psd/psb files by reducing the intermediate texture buffers.
- Fixed exception when showing PSDImporter inspector. (Case DANB-195)
- Fixed a case where a .psd/.psb would not import with the correct layer coordinates.
7.0.3
[7.0.3] - 2022-09-07
Fixed
- Improved import speed and memory allocation for psd/psb files by reducing the intermediate texture buffers.
- Fixed an editor freeze caused by over allocating intermediate texture buffers. (Case DANB-140)
- Fixed an issue where some layers would become invisible when merging multiple layers together. (Case DANB-131)
- Fixed exception when showing PSDImporter inspector. (DANB-197)
6.0.6
[6.0.6] - 2022-09-07
Fixed
- Improved import speed and memory allocation for psd/psb files by reducing the intermediate texture buffers.
- Fixed an editor freeze caused by over allocating intermediate texture buffers. (Case DANB-140)
- Fixed an issue where some layers would become invisible when merging multiple layers together. (Case DANB-131)
- Fixed exception when showing PSDImporter inspector. (DANB-198)
4.3.1
[4.3.1] - 2022-08-30
Fixed
- Fixed TexturePlatformSettings exception. (Case DANB-199)
8.0.0
[8.0.0] - 2022-08-03
Changed
- Package release version.
Fixed
- Fixed exception when showing PSDImporter inspector. (DANB-196)
7.0.2
[7.0.2] - 2022-07-21
Changed
- Internal code clean up.