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Releases: needle-mirror/com.unity.2d.psdimporter

8.0.2

16 Dec 02:06
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[8.0.2] - 2022-12-01

Fixed

  • Fixed an issue where the editor would crash when importing .psd/.psb files with their layers outside of the document canvas. (Case DANB-300)
  • Fixed an issue where the amount of alpha removed from layers would not be re-applied as final position offset of the layers.
  • Fixed an issue where the generated GameObjects would be laid out differently from how they appear in the DCC tool. (Case DANB-298)

6.0.7

16 Dec 12:08
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[6.0.7] - 2022-12-01

Fixed

  • Fixed an issue where the amount of alpha removed from layers would not be re-applied as final position offset of the layers.
  • Fixed an issue where an error would be shown when selecting Import Mode: Merged.
  • Fixed an issue where the editor would crash when importing .psd/.psb files with their layers outside of the document canvas. (Case DANB-300)
  • Fixed an issue where the generated GameObjects would be laid out differently from how they appear in the DCC tool. (Case DANB-298)

9.0.0-pre.2

12 Dec 11:08
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[9.0.0-pre.2] - 2022-11-30

Fixed

  • Enabled the ability to select mipmap streaming for textures imported with the PSD Importer.
  • Fixed an issue where the amount of alpha removed from layers would not be re-applied as final position offset of the layers.
  • Fixed an issue where the editor would crash when importing .psd/.psb files with their layers outside of the document canvas. (Case DANB-300)
  • Fixed an issue where the generated GameObjects would be laid out differently from how they appear in the DCC tool. (Case DANB-298)

8.0.1

02 Nov 10:09
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[8.0.1] - 2022-10-11

Fixed

  • Improved import speed and memory allocation for psd/psb files by reducing the intermediate texture buffers.
  • Fixed an editor freeze caused by over allocating intermediate texture buffers. (Case DANB-140)
  • Fixed an issue where some layers would become invisible when merging multiple layers together. (Case DANB-131)

9.0.0-pre.1

31 Oct 10:10
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[9.0.0-pre.1] - 2022-09-21

Changed

  • Simplified the Sprite Meta Data storage. We now have 3 storages; Single Sprite, Multiple Sprites and Mosaiac (Atlased) Sprites.
  • Simplified the Psd Layer storage. We now only have one storage, Psd Layers.
  • PSD Importer no longer depends on 2D Animation.

Fixed

  • Improved import speed and memory allocation for psd/psb files by reducing the intermediate texture buffers.
  • Fixed exception when showing PSDImporter inspector. (Case DANB-195)
  • Fixed a case where a .psd/.psb would not import with the correct layer coordinates.

7.0.3

10 Oct 10:08
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[7.0.3] - 2022-09-07

Fixed

  • Improved import speed and memory allocation for psd/psb files by reducing the intermediate texture buffers.
  • Fixed an editor freeze caused by over allocating intermediate texture buffers. (Case DANB-140)
  • Fixed an issue where some layers would become invisible when merging multiple layers together. (Case DANB-131)
  • Fixed exception when showing PSDImporter inspector. (DANB-197)

6.0.6

16 Sep 14:08
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[6.0.6] - 2022-09-07

Fixed

  • Improved import speed and memory allocation for psd/psb files by reducing the intermediate texture buffers.
  • Fixed an editor freeze caused by over allocating intermediate texture buffers. (Case DANB-140)
  • Fixed an issue where some layers would become invisible when merging multiple layers together. (Case DANB-131)
  • Fixed exception when showing PSDImporter inspector. (DANB-198)

4.3.1

15 Sep 10:06
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[4.3.1] - 2022-08-30

Fixed

  • Fixed TexturePlatformSettings exception. (Case DANB-199)

8.0.0

02 Sep 12:11
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[8.0.0] - 2022-08-03

Changed

  • Package release version.

Fixed

  • Fixed exception when showing PSDImporter inspector. (DANB-196)

7.0.2

15 Aug 08:08
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[7.0.2] - 2022-07-21

Changed

  • Internal code clean up.