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Releases: needle-mirror/com.unity.2d.psdimporter

2.1.4

25 May 22:13
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[2.1.4] - 2020-04-09

Fixed

  • Fix PSD import issues with PSD file without unique layer id
  • Fix crash on importing huge PSD files
  • Fix metafile not updated when reimporting
  • Fix error when importing PSB files with 32-bit color

Changed

  • Improve PSD file import performance

3.1.3

25 May 22:13
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[3.1.3] - 2020-03-20

Changed

  • Update 2D Animation dependency

[3.1.2] - 2020-02-27

Fixed

  • Fixed broken documentation links in inspectors
  • Fixed empty GameObjects created in certain cases

2.1.3

25 May 22:13
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[2.1.3] - 2020-03-20

Changed

  • Update 2D Animation dependency

[2.1.2] - 2020-02-27

Fixed

  • Fixed broken documentation links in inspectors
  • Fixed empty GameObjects created in certain cases

3.1.1

25 May 22:13
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[3.1.1] - 2020-01-09

Fixed

  • Fix wrong dependency version

[3.1.0] - 2019-12-16

Added

  • Expose PSDImporter class to be accessible via scripting
  • Added example in manual to show how to set PSDImporter as default importer for PSD files.

2.1.0

25 May 22:13
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[2.1.0] - 2019-12-16

Added

  • Expose PSDImporter class to be accessible via scripting
  • Added example in manual to show how to set PSDImporter as default importer for PSD files.

3.0.0

25 May 22:12
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[3.0.0] - 2019-11-06

Changed

  • Update version number for Unity 2020.1
  • Update documentation

2.0.7

25 May 22:13
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[2.0.7] - 2019-11-06

Changed

  • Update documentation

[2.0.6] - 2019-10-18

Fixed

  • Fixed SpriteRect name clash when Photoshop layer is renamed to the same name as an exisiting user created SpriteRect

1.2.0-preview.4

25 May 22:12
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1.2.0-preview.4 Pre-release
Pre-release

[1.2.0-preview.4] - 2019-09-04

Added

  • Experimental feature to have Sprites with same name generated from source file
  • Support for providing Layer and Group order to Animation Skinning Module

2.0.4

25 May 22:12
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[2.0.4] - 2019-08-09

Added

  • Add related test packages
  • Add support Secondary Texture Module in Sprite Editor Window

Fixed

  • Texture and SpriteLibraryAsset subassets in PSDImporter now follows the main asset's name.

2.0.5

25 May 22:12
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[2.0.5] - 2019-08-06

Fixed

  • Physics Shape not saved into Sprite when importing with AssetDatabase V2

Added

  • Experimental feature to have Sprites with same name generated from source file
  • Support for providing Layer and Group order to Animation Skinning Module