Releases: needle-mirror/com.unity.2d.psdimporter
Releases · needle-mirror/com.unity.2d.psdimporter
2.1.4
[2.1.4] - 2020-04-09
Fixed
- Fix PSD import issues with PSD file without unique layer id
- Fix crash on importing huge PSD files
- Fix metafile not updated when reimporting
- Fix error when importing PSB files with 32-bit color
Changed
- Improve PSD file import performance
3.1.3
[3.1.3] - 2020-03-20
Changed
- Update 2D Animation dependency
[3.1.2] - 2020-02-27
Fixed
- Fixed broken documentation links in inspectors
- Fixed empty GameObjects created in certain cases
2.1.3
[2.1.3] - 2020-03-20
Changed
- Update 2D Animation dependency
[2.1.2] - 2020-02-27
Fixed
- Fixed broken documentation links in inspectors
- Fixed empty GameObjects created in certain cases
3.1.1
[3.1.1] - 2020-01-09
Fixed
- Fix wrong dependency version
[3.1.0] - 2019-12-16
Added
- Expose PSDImporter class to be accessible via scripting
- Added example in manual to show how to set PSDImporter as default importer for PSD files.
2.1.0
[2.1.0] - 2019-12-16
Added
- Expose PSDImporter class to be accessible via scripting
- Added example in manual to show how to set PSDImporter as default importer for PSD files.
3.0.0
[3.0.0] - 2019-11-06
Changed
- Update version number for Unity 2020.1
- Update documentation
2.0.7
[2.0.7] - 2019-11-06
Changed
[2.0.6] - 2019-10-18
Fixed
- Fixed SpriteRect name clash when Photoshop layer is renamed to the same name as an exisiting user created SpriteRect
1.2.0-preview.4
[1.2.0-preview.4] - 2019-09-04
Added
- Experimental feature to have Sprites with same name generated from source file
- Support for providing Layer and Group order to Animation Skinning Module
2.0.4
[2.0.4] - 2019-08-09
Added
- Add related test packages
- Add support Secondary Texture Module in Sprite Editor Window
Fixed
- Texture and SpriteLibraryAsset subassets in PSDImporter now follows the main asset's name.
2.0.5
[2.0.5] - 2019-08-06
Fixed
- Physics Shape not saved into Sprite when importing with AssetDatabase V2
Added
- Experimental feature to have Sprites with same name generated from source file
- Support for providing Layer and Group order to Animation Skinning Module