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## [2.6.0] - 2024-11-28 ### Added - Added the ability to merge a branch or a changeset, using a new context menu actions - Added file conflict & dir conflict context menu actions to the merge view - Added diff and merge settings in Project Settings -> Version Control -> Unity Version Control Settings - Added merge options dialog to the merge view - Added copy path & history context menu actions in all menus where they apply - Added an menu entry to 'Open in Unity Cloud' showing the repository in the Unity Dashboard ### Changed - Updated the minimum supported version to Unity 2021.3.0f1 - Removed support for migrating old Collaborate workspaces to Unity Version Control - Hide from the public documentation all internal APIs that were previously visible by mistake - Optimized switching operations to only triggers the Package Manager to reinstall packages when needed - Optimized incoming changes to only reload the Package Manager when needed (Gluon/partial workspace only for now) - Automatically add UnityDirMonSyncFile rule for existing ignore.conf to avoid triggering unnecessary finding changes operation - Improved the “search” edit box so it can resize when there is not enough space in the toolbar - Replaced the "D" DevOps icon by the branching icon used in the Hub - Replaced the logo of Unity in the Sign in to Unity VCS window ### Fixed - Fixed files getting checked out even though they are in hidden_changes.conf - Fixed manual login to Cloud that didn't work with an Enterprise installation - Fixed resolve conflicts not informing about lack of UVCS installation - Fixed the Invite users to cloud organization when using an Enterprise installation - Fixed new child branch not created from HEAD after update - Fixed the learn more (here) link that showed the hex color value in Unity 6 - Fixed link to invite members in Unity Cloud. - Fixed a crash in the create workspace window when unable to resolve a @unity organization - Fixed incoming changes view that was not kept as selected after resolving some conflicts - Fixed workspace name that was not refreshed after repository manual creation or selection - Added a warning message to inform users about mismatching cloud project. - Removed from the Create Workspace window the Local server that was present with no installation of UVCS - Replaced hardcoded urls pointing to plasticscm.com
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Unity Technologies
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Nov 28, 2024
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apiRules: | ||
- exclude: | ||
hasAttribute: | ||
uid: System.ComponentModel.EditorBrowsableAttribute | ||
ctorArguments: | ||
- System.ComponentModel.EditorBrowsableState.Never |
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using System.Collections.Generic; | ||
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using UnityEditor; | ||
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using PlasticGui.WorkspaceWindow; | ||
using Unity.PlasticSCM.Editor.AssetsOverlays.Cache; | ||
using Unity.PlasticSCM.Editor.AssetUtils; | ||
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namespace Unity.PlasticSCM.Editor.AssetMenu | ||
{ | ||
internal class AssetCopyPathOperation : IAssetMenuCopyPathOperation | ||
{ | ||
internal AssetCopyPathOperation( | ||
string workspacePath, | ||
IAssetStatusCache assetStatusCache, | ||
AssetVcsOperations.IAssetSelection assetSelection) | ||
{ | ||
mWorkspacePath = workspacePath; | ||
mAssetStatusCache = assetStatusCache; | ||
mAssetSelection = assetSelection; | ||
} | ||
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void IAssetMenuCopyPathOperation.CopyFilePath(bool relativePath) | ||
{ | ||
List<string> selectedPaths = GetSelectedPaths.ForOperation( | ||
mWorkspacePath, | ||
mAssetSelection.GetSelectedAssets(), | ||
mAssetStatusCache, | ||
AssetMenuOperations.CopyFilePath, | ||
includeMetaFiles: false); | ||
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EditorGUIUtility.systemCopyBuffer = GetFilePathList.FromSelectedPaths( | ||
selectedPaths, | ||
relativePath, | ||
mWorkspacePath); | ||
} | ||
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readonly string mWorkspacePath; | ||
readonly IAssetStatusCache mAssetStatusCache; | ||
readonly AssetVcsOperations.IAssetSelection mAssetSelection; | ||
} | ||
} |
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