0.11.2-preview.1
Pre-release
Pre-release
[0.11.2] - 2020-08-24
Fixed
- Remove burst job scheduling to work around flaky ILPP in 2019.4
Changed
- updated cecil dependency
[0.11.1] - 2020-06-09
Fixed
- Prevented remapping of hybrid components during deserialization which caused IL2CPP builds to fail on a missing property bags.
- Fixed exceptions being thrown when inspecting an entity with a GameObject added through
EntityManager.AddComponentObject
- Fixed load order of JobReflection static methods which were causing
InvalidOperationException: Reflection data was not set up by code generation
exceptions in player builds.
Changed
- An exception is now thrown during serialization if a shared component containing entity references is encountered.
Removed
- Removed expired API
World.AllWorlds
. - Removed expired API
EntityComponentStore.CreateChunks(Archetype*, ArchetypeChunk*, int, int)
. - Removed expired API
EntityManager.CreateChunk(EntityArchetype, NativeArray<ArchetypeChunk>, int)
. - Removed expired API
EntityManager.LockChunk(ArchetypeChunk)
. - Removed expired API
EntityManager.LockChunk(NativeArray<ArchetypeChunk>)
. - Removed expired API
EntityManager.UnlockChunk(ArchetypeChunk)
. - Removed expired API
ArchetypeChunk.Locked()
. - Removed expired API
struct NativeArraySharedValues<S>
.