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0.11.2-preview.1

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@marwie marwie released this 17 Sep 16:03

[0.11.2] - 2020-08-24

Fixed

  • Remove burst job scheduling to work around flaky ILPP in 2019.4

Changed

  • updated cecil dependency

[0.11.1] - 2020-06-09

Fixed

  • Prevented remapping of hybrid components during deserialization which caused IL2CPP builds to fail on a missing property bags.
  • Fixed exceptions being thrown when inspecting an entity with a GameObject added through EntityManager.AddComponentObject
  • Fixed load order of JobReflection static methods which were causing InvalidOperationException: Reflection data was not set up by code generation exceptions in player builds.

Changed

  • An exception is now thrown during serialization if a shared component containing entity references is encountered.

Removed

  • Removed expired API World.AllWorlds.
  • Removed expired API EntityComponentStore.CreateChunks(Archetype*, ArchetypeChunk*, int, int).
  • Removed expired API EntityManager.CreateChunk(EntityArchetype, NativeArray<ArchetypeChunk>, int).
  • Removed expired API EntityManager.LockChunk(ArchetypeChunk).
  • Removed expired API EntityManager.LockChunk(NativeArray<ArchetypeChunk>).
  • Removed expired API EntityManager.UnlockChunk(ArchetypeChunk).
  • Removed expired API ArchetypeChunk.Locked().
  • Removed expired API struct NativeArraySharedValues<S>.