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## [1.1.0-pre.3] - 2023-10-17 ### Changed * the DefaultTranslationSmoothingAction.DefaultStaticUserParams is now public and can be used by user code (to either change the defaults or use them in their own custom smoothing methods). ### Fixed * issue when using prediction error smoothing, causing wrong component data retrieved from the backup buffer and consequently not making the smoothing function work as expected. * an issue in the reported elapsed time when executing the PredictedFixedStepSystemGroup in presence of partial ticks and PredictedFixedStepSimulationTickRatio grater than 1, causing problem with physics and character controller interpolation. * An issue with the change mask not read correctly when serializing/deserializing components with more than 32 fields. * `InvalidOperationException: Comparison function is incorrect` inside `GhostComponentSerializerCollectionSystemGroup` due to `ComponentTypeSerializationStrategy.DefaultType` being a `byte` flag enum (so it erroneously matched `128 - 0` the same as `0 - 128` due to wrapping).
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Unity Technologies
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Oct 17, 2023
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