-
Notifications
You must be signed in to change notification settings - Fork 5
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
## [1.3.0-pre.4] - 2024-07-17 ### Added * Optional UUID5GhostType property to the GhostCreation.Config struct, which allows you to provide your own unique UUID5 identifier when creating a ghost prefab at runtime, instead of relying on the auto-generated one (which uses the SHA1 of the ghost name). * NetworkStreamDriver.ResetDriverStore to properly reset the NetworkDriverStore ### Changed * All Simulate component enable states are reset to using a job instead of doing that synchronously on the main thread. Reason for the change is the fact this was inducing a big stall at the end of the Prediction loop. However, the benefits is only visible when there are a large number of jobified workload. * Corrected incorrect/missing CHANGELOG entries across many previous versions. * Updated Burst dependency to version 1.8.16 * Unified Multiplayer Project settings. * Moved menu items to a collective place to improve workflows. This removes the Multiplayer menu and integrates into common places Window, Assets/Create, right-click menus, etc. * The dependency on Unity Transport has been updated to version 2.2.1 * Re-exposed `TryFindAutoConnectEndPoint` and `HasDefaultAddressAndPortSet`, with small documentation updates. * ConcurrentDriverStore and NetworkDriverStore.Concurrent are now public and you can use the NetworkDriverStore.Concurrent in your jobs to send/receive data.
- Loading branch information
Unity Technologies
committed
Jul 17, 2024
1 parent
508c5b1
commit ea77e1e
Showing
24 changed files
with
427 additions
and
142 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Oops, something went wrong.