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New NetworkRequestListenResult cleanup component, that can be used to track the result of a listen request.
Changed
documentation index page with up-to-date info and links.
Removed forcing local client/server to alway use the loopback address to connect.
It is now possible to listen to the NetworkEndPoint.Any also for IPC connection.
The NetworkStreamDriver.GetRemoteAddress always return a consistent address for the connection when the NetworkDriver is configured to use the Unity Relay. Before, an invalid address was returned after the connection has been established, that was incorrect.
Exposed all the internal state of the NetworkTimeSystem as public API
Fixed
exceptions when NetworkRequestListen and/or. NetworkRequestConnect are handled and proper handling of multiple (erroneous) requests presents.
A problem with InterpolatedTick, going back and not recovering correctly in presence of large application, either the server or the client, stalls (i.e after loading).