[1.3.10] - 2025-02-17
Fixed
- Incorrect vertex orientation during baking process in
Unity.Physics.CapsuleCollider
where vertices were unexpectedly flipped in certain conditions. - Visual artifacts in
PhysicsDebugDisplay
where capsule edges were incorrectly rendered when Height < (2 * Radius). - Capsule edge stretching in
PhysicsDebugDisplay
that occurred with non-default height-to-radius ratios.