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## [1.4.0-preview.2a] - 2019-02-14 ### Changes - Fixed an issue with SDF Scale handling where the text object would not render correctly after the object scale had been set to zero. - Fixed an issue with the TMP_UpdateManager where text objects were not getting unregistered correctly. - Any changes to Font Asset Creation Settings' padding, atlas width and / or atlas height will now result in all Material Presets for the given font asset to also be updated. - Added new section in the TMP Settings related to the new Dynamic Font System. - Added new property in the Dynamic Font System section to determine if OpenType Font Features will be retrieved from source font files at runtime as new characters are added to font assets. Glyph Adjustment Data (Kerning) is the only feature currently supported. - Fix an issue where font assets created at runtime were not getting their asset version number set to "1.1.0". - Improved parsing of the text file used in the Font Asset Creator and "Characters from File" option to handle UTF16 "\u" and UTF32 "\U" escape character sequences. - Fixed a Null Reference Error (NRE) that could occur when using the <font> tag with an invalid font name followed by the <sprite> tag. - The Glyph Adjustment Table presentation and internal data structure has been changed to facilitate the future addition of OpenType font features. See https://forum.unity.com/threads/version-1-4-0-preview-with-dynamic-sdf-for-unity-2018-3-now-available.622420/#post-4206595 for more details. - Fixed an issue with the <rotate> tag incorrectly affecting character spacing.
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