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## [1.5.0-preview.10] - 2020-04-21 ## [2.1.0-preview.10] ## [3.0.0-preview.10] ### Changes - Revised caching of Preferred Width and Height to further reduce the amount of time it has to be recomputed when using a complex structure of Layout components. - Fixed potential issue when using Text Overflow Ellipsis and Truncate modes when the text contains characters using superscript, subscript or using the <voffset> tag. - Revised culling of text objects when using a RectMask2D where the bounds of the text geometry instead of the RectTransform define the culling rect. - Added HDR support to material preset colors. - Fixed various formatting issues in this ChangeLog. - Added the ability to define a unicode value for a missing sprite character in the TMP Settings. - Added support for displaying a missing sprite character when the requested sprite character is not present in the sprite asset or potential fallback(s). This new functionality is only available when trying to reference a sprite by name. - Sprite Characters will now have a default Unicode value of 0xFFFE (Private NonCharacter) instead of a Unicode value of 0x0 (default unicode value for missing character). - Using the sprite asset context menu option "Update Sprite Asset" will now remap sprite characters with unicode value of 0x0 to 0xFFFE in addition to its currently functionality. - Updating TMP Essential Resources via the "Window - TextMeshPro - Import TMP Essential Resources" menu option will no longer override existing TMP Settings. - Minor optimization where SDF Scale on some text objects could be unnecessarily updated due to floating point rounding errors in their lossy scale. Case #1230799 - Fixed minor issue where text objects created before importing the required TMP Essential Resources would have no default text. - Improvements to line breaking for CJK and mixed Latin and CJK characters. See the following [forum post](https://forum.unity.com/threads/tmp-bug.852733/#post-5688274) for more details. - Fixed potential NullReferenceException that could occur in the TMP InputField on some platforms if the InputSystem reference is null. Case #1232433 - Added small padding to bitmap character geometry to prevent potential clipping. - Added optimization to ignore very small RectTransform pivot changes that are usually the result of rounding errors when using Layout Components. Case #1237700 - Sorting Layer ID and Sorting Order properties located in the Extra Settings of <TextMeshPro> text objects will now serialized when creating Editor Presets. Case #1215750 - TextMeshProUGUI sub text objects will now be set as first sibling of their parent to prevent them from being rendered over other non text object child in the scene hierarchy. - Fixed text objects becoming visible when set to empty or null as a result of a scale change. Case #1238408 - Fixed useMaxVisibleDescender property now getting set properly via scripting. Case #1218526 - Fixed SortingLayerID and SortingOrder not getting set correctly when multiple <TextMeshPro> objects are selected. Case #1171272 - Fixed default settings getting applied to disabled text objects in the scene hierarchy whose text property was set to null. Case #1151621 - Fixed mouse cursor flickering when hovering the Text Input Box of a text prefab with RTL enabled. Case #1206395
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Unity Technologies
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