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## [1.5.5] - 2021-04-02 ## [2.1.5] ## [3.0.5] ### Changes - Added compiler conditional to address error related to missing RectMask2D padding property which was added in Unity 2019.4.12f1. See [forum post](https://forum.unity.com/threads/update-textmesh-pro-to-latest-in-2019-4.945332/#post-6906851) for details. - Fixed GetPreferredValues(string text) and GetPreferredValues(string text, float width, float height) incorrectly changing the text. See [forum post](https://forum.unity.com/threads/preferred-width-height-sometimes-0.980022/#post-6991058) for details. - Fixed potential crash when FontEngine.GetGlyphIndex is called on a font asset that was previously unloaded or deleted. See [forum post](https://forum.unity.com/threads/tmpro-tmp_fontasset-addsynthesizedcharacter-causes-crash-when-calling-fontengine-getglyphindex.1071452/) for details. - Fixed potential crash when trying to add new glyphs to a dynamic font asset whose atlas texture is set to non readable. Case #1319567 - Fixed Format Exception error when using the Project Text Spacing Conversion Tool when the Language Region Format is not English. Case #1320544 - Fixed text rendering issue due to incorrectly SDF scaling when using a CanvasScaler and resizing the game view. - Fixed TextMeshPro component Sorting Layer field in the Inspector's Extra Settings not showing the correct layer. Case #1326985
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Unity Technologies
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Apr 2, 2021
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