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## [2.0.1] - 2019-05-08
### Changes
- See Release 1.4.1
- Requires .Net 4.x Scripting Runtime.
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Unity Technologies committed May 7, 2019
1 parent f463036 commit a8ea829
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7 changes: 4 additions & 3 deletions CHANGELOG.md
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# Changelog
These are the release notes for the TextMesh Pro UPM package which was first introduced with Unity 2018.1. Please see the following link for the Release Notes for prior versions of TextMesh Pro. http://digitalnativestudios.com/forum/index.php?topic=1363.0

## [2.0.1] - 2019-04-20
## [2.0.1] - 2019-05-08
### Changes
- Same release as 1.4.1
- See Release 1.4.1
- Requires .Net 4.x Scripting Runtime.

## [2.0.0] - 2019-03-01
### Changes
- Same release as 1.4.0

## [1.4.1] - 2019-04-20
## [1.4.1] - 2019-05-08
### Changes
- Improved handling of automatic Font Asset upgrade to version 1.1.0 which is required to support the new Dynamic SDF system. See Case #1144858
- Made release compatible with .Net 3.5 Scripting Runtime.
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2 changes: 1 addition & 1 deletion Scripts/Runtime/TMP_FontAsset.cs
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Expand Up @@ -1852,7 +1852,7 @@ private void UpgradeFontAsset()

Glyph glyph = new Glyph();

uint glyphIndex = (uint)i;
uint glyphIndex = (uint)i + 1;

//#if UNITY_EDITOR
//if (m_SourceFontFile_EditorRef != null)
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4 changes: 2 additions & 2 deletions package.json
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{
"name": "com.unity.textmeshpro",
"displayName": "TextMesh Pro",
"version": "2.0.1-preview.1",
"version": "2.0.1",
"unity": "2019.1",
"description": "TextMesh Pro is the ultimate text solution for Unity. It's the perfect replacement for Unity's UI Text and the legacy Text Mesh.\n\nPowerful and easy to use, TextMesh Pro uses Advanced Text Rendering techniques along with a set of custom shaders; delivering substantial visual quality improvements while giving users incredible flexibility when it comes to text styling and texturing.\n\nTextMesh Pro provides Improved Control over text formatting and layout with features like character, word, line and paragraph spacing, kerning, justified text, Links, over 30 Rich Text Tags available, support for Multi Font & Sprites, Custom Styles and more.\n\nGreat performance. Since the geometry created by TextMesh Pro uses two triangles per character just like Unity's text components, this improved visual quality and flexibility comes at no additional performance cost.\n\n\nSpecial Notes:\n==========\nThis release requires .Net 4.x Scripting Runtime",
"keywords": [
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"repository": {
"type": "git",
"url": "https://gitlab.cds.internal.unity3d.com/upm-packages/text/com.unity.textmeshpro.git",
"revision": "a697fb99"
"revision": "dcedac21"
}
}

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