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## [1.0.26] - 2018-01-10
### Added
- Removed Tizen player references in the TMP_InputField as the Tizen player is no longer supported as of Unity 2018.1.
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Unity Technologies committed Jan 9, 2018
1 parent 08d91d4 commit b9b2f64
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6 changes: 5 additions & 1 deletion CHANGELOG.md
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# Changelog
This is the release of the TextMesh Pro UPM package. The initial release of this package which is version v1.0.25 which is based on release 1.0.56.xx.0b2 of TextMesh Pro.
This is the release of the TextMesh Pro UPM package. This release is the equivalent of release 1.0.56.xx.0b3 of TextMesh Pro.

See the following link for the Release Notes for version 1.0.56.xx.0b2 of TextMesh Pro. http://digitalnativestudios.com/forum/index.php?topic=1363.0

## [1.0.26] - 2018-01-10
### Added
- Removed Tizen player references in the TMP_InputField as the Tizen player is no longer supported as of Unity 2018.1.

## [1.0.25] - 2018-01-05
### Added
- Fixed a minor issue with PreferredValues calculation in conjunction with using text auto-sizing.
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2 changes: 1 addition & 1 deletion Scripts/Editor/EditorCoroutine.cs
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Expand Up @@ -12,7 +12,7 @@ namespace TMPro.EditorUtilities
/// </summary>
public class EditorCoroutine
{
private static Dictionary<int, EditorCoroutine> s_ActiveCoroutines;
//private static Dictionary<int, EditorCoroutine> s_ActiveCoroutines;

readonly IEnumerator coroutine;

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4 changes: 0 additions & 4 deletions Scripts/Editor/TMP_PackageUtilities.cs
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Expand Up @@ -57,10 +57,6 @@ struct AssetModificationRecord
private static float m_ProgressPercentage = 0;
private static List<AssetModificationRecord> m_ModifiedAssetList = new List<AssetModificationRecord>();

private static SerializationMode m_ProjectAssetSerializationMode;
private static string m_ProjectExternalVersionControl;



void OnEnable()
{
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3 changes: 1 addition & 2 deletions Scripts/Runtime/TMP_InputField.cs
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Expand Up @@ -328,9 +328,8 @@ public bool shouldHideMobileInput
{
case RuntimePlatform.Android:
case RuntimePlatform.IPhonePlayer:
case RuntimePlatform.TizenPlayer:
case RuntimePlatform.tvOS:
return m_HideMobileInput;
return m_HideMobileInput;
}

return true;
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2 changes: 1 addition & 1 deletion package.json
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{
"name": "com.unity.textmeshpro",
"version": "1.0.25",
"version": "1.0.26",
"unity": "2018.1",
"description": "TextMesh Pro is the ultimate text solution for Unity. It's the perfect replacement for Unity's UI Text and the legacy Text Mesh.\n\nPowerful and easy to use, TextMesh Pro uses Advanced Text Rendering techniques along with a set of custom shaders; delivering substantial visual quality improvements while giving users incredible flexibility when it comes to text styling and texturing.\n\nTextMesh Pro provides Improved Control over text formatting and layout with features like character, word, line and paragraph spacing, kerning, justified text, Links, over 30 Rich Text Tags available, support for Multi Font & Sprites, Custom Styles and more.\n\nGreat performance. Since the geometry created by TextMesh Pro uses two triangles per character just like Unity's text components, this improved visual quality and flexibility comes at no additional performance cost.",
"keywords": [ "TextMeshPro", "TextMesh Pro", "Text", "SDF" ],
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