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# Networking samples | ||
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Needle is equipped with beginner-friendly P2P built-in networking. We already support built-in components for common use cases. For more information, please refer to the [networking documentation](https://engine.needle.tools/docs/networking.html). | ||
Needle is equipped with a built-in networking solution right at the core. We provide components for common use cases and make it easy to network variables with just one typescript decorator. For more information, please refer to the [networking documentation](https://engine.needle.tools/docs/networking.html). | ||
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## Auto Network Array | ||
Showcases how to synchronize an array of strings. The purpose here is to educate on sync fields and that they support arrays. | ||
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[Explore it here.](https://engine.needle.tools/samples/auto-network-array/) | ||
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## Auto Network Click | ||
A simple way how to synchronize actions with a no-code approach. | ||
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[Explore it here.](https://engine.needle.tools/samples/auto-network-click) | ||
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## Auto Network Object | ||
Create your simple data structure to synchronize over the network. | ||
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[Explore it here.](https://engine.needle.tools/samples/auto-network-object) | ||
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## Networking Messages | ||
Send JSON and Binary messages and delete stored state from the server. | ||
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[Explore it here.](https://engine.needle.tools/samples/networking-messages) | ||
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## Networking Player | ||
Synchronize your player in a multiplayer experience. | ||
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[Explore it here.](https://engine.needle.tools/samples/networking_players) | ||
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## Networking Rooms | ||
A sample that lets you explore what rooms are and how they work. | ||
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[Explore it here.](https://engine.needle.tools/samples/networking_rooms/) | ||
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## Networking Animator | ||
Synchronized any Aniamtor without any code. | ||
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[Explore it here.](https://engine.needle.tools/samples/networking_players/) | ||
[Explore it here.](https://engine.needle.tools/samples/synced-animator/) |