Skip to content

Commit

Permalink
api docs link
Browse files Browse the repository at this point in the history
  • Loading branch information
marwie committed Mar 31, 2024
1 parent ec4dfc5 commit 6e41957
Showing 1 changed file with 2 additions and 0 deletions.
2 changes: 2 additions & 0 deletions documentation/scripting.md
Original file line number Diff line number Diff line change
Expand Up @@ -7,6 +7,8 @@ If you are new to scripting we recommend reading the following guides first:
- [Typescript Essentials](./getting-started/typescript-essentials.md)
- [Needle Engine for Unity Developers](./getting-started/for-unity-developers.md)

Sometimes it can also be helpful to dive into the [Needle Engine Api documentation](https://engine.needle.tools/docs/api).

---

Runtime code for Needle Engine is written in [TypeScript](https://typescriptlang.org) (recommended) or [JavaScript](https://javascript.info/). We automatically generate C# stub components out of that, which you can add to GameObjects in the editor. The C# components and their data are recreated by the runtime as JavaScript components with the same data and attached to three.js objects.
Expand Down

0 comments on commit 6e41957

Please sign in to comment.