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fix sample embeds' url
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kipash committed Feb 12, 2024
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8 changes: 4 additions & 4 deletions documentation/everywhere-actions.md
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Expand Up @@ -45,13 +45,13 @@ select it and then click `Add Component > Needle > Everywhere Actions > [Action]

Demonstrates spatial audio, animation, and interactions.

<sample src="https://engine.needle.tools/samples/musical-instrument" />
<sample src="https://engine.needle.tools/samples-uploads/musical-instrument" />

### Simple Character Controllers

Demonstrates combining animations, look at, and movement.

<sample src="https://engine.needle.tools/samples/usdz-characters" />
<sample src="https://engine.needle.tools/samples-uploads/usdz-characters" />

### Image Tracking

Expand All @@ -63,11 +63,11 @@ Demonstrates how to attach 3D content onto a custom image marker. Start the scen

**On Android:** please turn on "WebXR Incubations" in the Chrome Flags. You can find those by pasting [chrome://flags/#webxr-incubations](chrome://flags/#webxr-incubations) into the Chrome browser address bar of your Android phone.

<sample src="https://engine.needle.tools/samples/image-tracking" />
<sample src="https://engine.needle.tools/samples-uploads/image-tracking" />

### Interactive Building Blocks Overview

<sample src="https://engine.needle.tools/samples/usdz-interactivity" />
<sample src="https://engine.needle.tools/samples-uploads/usdz-interactivity" />

## Create your own Everywhere Actions

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8 changes: 4 additions & 4 deletions documentation/features-overview.md
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Expand Up @@ -67,26 +67,26 @@ Use Rigidbodies, Mesh Colliders, Box Colliders and SphereColliders to add some j

- Read more about [Physics Components](./component-reference.md#physics)

<sample src="https://engine.needle.tools/samples/physics-animation/" />
<sample src="https://engine.needle.tools/samples-uploads/physics-animation/" />

## UI
Building UI using Unity's UI canvas system is in development. Features currently include exporting Text (including fonts), Images, Buttons.

See the [ui component reference](component-reference.html#ui) for supported component.

<sample src="https://engine.needle.tools/samples/screenspace-ui" />
<sample src="https://engine.needle.tools/samples-uploads/screenspace-ui" />

## Particles
Export of Unity ParticleSystem (Shuriken) is in development. Features currently include world/local space simulation, box and sphere emitter shapes, emission over time as well as burst emission, velocity- and color over time, emission by velocity, texturesheet animation, basic trails.
See a [live sample](https://engine.needle.tools/samples/particles) of supported features below:

<sample src="https://engine.needle.tools/samples/particles/" />
<sample src="https://engine.needle.tools/samples-uploads/particles/" />

## PostProcessing

Builtin effects include Bloom, Screenspace Ambient Occlusion, Depth of Field, Color Correction. You can also create your own custom effects. See [the component reference](./component-reference.md#postprocessing) for a complete list.

<sample src="https://engine.needle.tools/samples/postprocessing/" />
<sample src="https://engine.needle.tools/samples-uploads/postprocessing/" />

## Editor Integrations
Needle Engine comes with powerful integrations into the Unity Editor and Blender.
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2 changes: 1 addition & 1 deletion documentation/samples-and-modules.md
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Expand Up @@ -2,7 +2,7 @@
title: Samples Projects
---

<sample src="https://engine.needle.tools/samples/physics-cannon/" />
<sample src="https://engine.needle.tools/samples-uploads/physics-cannon/" />

## Samples to download and play
View all samples at [engine.needle.tools/samples](https://engine.needle.tools/samples) with a live preview and links for download and installation.
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4 changes: 2 additions & 2 deletions documentation/xr.md
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Expand Up @@ -170,7 +170,7 @@ Use the `.ar-session-active` class to show/hide specific content while in AR. Th

It's worth noting that the overlay element [will be always displayed fullscreen while in XR](https://www.w3.org/TR/webxr-dom-overlays-1/#ua-style-sheet-defaults), independent of styling that has been applied. If you want to align items differently, you should make a container _inside_ the `class="ar"` element.

<sample src="https://engine.needle.tools/samples/html-ar-overlay/"/>
<sample src="https://engine.needle.tools/samples-uploads/ar-overlay/"/>

## Image Tracking

Expand Down Expand Up @@ -199,7 +199,7 @@ Needle Engine's [Everywhere Actions](everywhere-actions.md) are designed to fill

Here's an example for a musical instrument that uses Everywhere Actions and thus works in browsers and in AR on iOS devices.
It uses spatial audio, animation, and tap interactions.
<sample src="https://engine.needle.tools/samples/musical-instrument" />
<sample src="https://engine.needle.tools/samples-uploads/musical-instrument" />

### Everywhere Actions and other options for iOS AR

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