Skip to content

Commit

Permalink
add docs for texture compression settings for blender
Browse files Browse the repository at this point in the history
  • Loading branch information
marwie committed Sep 12, 2023
1 parent 7ab93dc commit f71c7b6
Show file tree
Hide file tree
Showing 3 changed files with 13 additions and 4 deletions.
Binary file not shown.
11 changes: 8 additions & 3 deletions documentation/blender/index.md
Original file line number Diff line number Diff line change
Expand Up @@ -172,17 +172,22 @@ You are using an early preview of these features - we recommend creating a backu
Use the Needle Object panel to enable lightmapping for a mesh object or light:

![Ligthmapping object](/blender/lightmapping-object.webp)
![Lightmapping object](/blender/lightmapping-object.webp)

For quick access to lightmap settings and baking options you can use the scene view panel in the `Needle` tab:

![Ligthmapping scene panel](/blender/lightmapping-scene-panel.webp)
![Lightmapping scene panel](/blender/lightmapping-scene-panel.webp)

Alternatively you can also use the Lightmapping panel in the `Render Properties` tab:

![Ligthmapping object](/blender/lightmapping-panel.webp)
![Lightmapping object](/blender/lightmapping-panel.webp)


## Texture Compression

You can modify the compression that is being applied per texture. To override the default compression settings go to the `Material` tab and open the `Needle Material Settings`. There you will find a toggle to override the texture settings per texture used in your material.

![Texture Compression options in Blender](/blender/texture-compression.webp)

## Updating

Expand Down
6 changes: 5 additions & 1 deletion documentation/deployment.md
Original file line number Diff line number Diff line change
Expand Up @@ -74,11 +74,15 @@ but you can also select **WebP** compression and select a quality level.
| **Typical usage** | Works for everything, but best for color textures | High-detail data textures: normal maps, roughness, metallic, etc. | Files where ETC1S quality is not sufficient but UASTC is too large |
:::

You have the option to select texture compression and progressive loading options per Texture by using the Needle Texture Importer options.
You have the option to select texture compression and progressive loading options per Texture by using the Needle Texture Importer in Unity or in the Material tab in Blender.

:::details How can I set per-texture compression settings?
## Unity
![image](/imgs/unity-texture-compression.jpg)
![image](/imgs/unity-texture-compression-options.jpg)

## Blender
![Texture Compression options in Blender](/blender/texture-compression.webp)
:::

:::details Toktx can not be found
Expand Down

0 comments on commit f71c7b6

Please sign in to comment.