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### Jai Language Bindings | ||
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This directory contains bindings for the [Jai](https://jai.community/t/overview-of-jai/128) programming language, as well as an example implementation of the Clay demo from the video in Jai. | ||
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If you haven't taken a look at the [full documentation for clay](https://github.com/nicbarker/clay/blob/main/README.md), it's recommended that you take a look there first to familiarise yourself with the general concepts. This README is abbreviated and applies to using clay in Jai specifically. | ||
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The **most notable difference** between the C API and the Jai bindings is the use of for statements to create the scope for declaring child elements. This is done using some [for_expansion](https://jai.community/t/loops/147) magic. | ||
When using the equivalent of the [Element Macros](https://github.com/nicbarker/clay/blob/main/README.md#element-macros): | ||
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```C | ||
// C form of element macros | ||
// Parent element with 8px of padding | ||
CLAY(CLAY_LAYOUT({ .padding = 8 })) { | ||
// Child element 1 | ||
CLAY_TEXT(CLAY_STRING("Hello World"), CLAY_TEXT_CONFIG({ .fontSize = 16 })); | ||
// Child element 2 with red background | ||
CLAY(CLAY_RECTANGLE({ .color = COLOR_RED })) { | ||
// etc | ||
} | ||
} | ||
``` | ||
```Jai | ||
// Jai form of element macros | ||
// Parent element with 8px of padding | ||
for Clay.Element(Clay.Layout(.{padding = 8})) { | ||
// Child element 1 | ||
Clay.Text("Hello World", Clay.TextConfig(.{fontSize = 16})); | ||
// Child element 2 with red background | ||
for Clay.Element(Clay.Rectangle(.{color = COLOR_RED})) { | ||
// etc | ||
} | ||
} | ||
``` | ||
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> [!WARNING] | ||
> For now, the Jai and Odin bindings are missing the OnHover() and Hovered() functions. | ||
> You can you PointerOver instead, an example of that is in `examples/introducing_clay_video_demo`. | ||
### Quick Start | ||
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1. Download the clay-jai directory and copy it into your modules folder. | ||
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```Jai | ||
Clay :: #import "clay-jai"; | ||
``` | ||
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1. Ask clay for how much static memory it needs using [Clay.MinMemorySize()](https://github.com/nicbarker/clay/blob/main/README.md#clay_minmemorysize), create an Arena for it to use with [Clay.CreateArenaWithCapacityAndMemory()](https://github.com/nicbarker/clay/blob/main/README.md#clay_createarenawithcapacityandmemory), and initialize it with [Clay.Initialize()](https://github.com/nicbarker/clay/blob/main/README.md#clay_initialize). | ||
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```Jai | ||
clay_required_memory := Clay.MinMemorySize(); | ||
memory := alloc(clay_required_memory); | ||
clay_memory := Clay.CreateArenaWithCapacityAndMemory(clay_required_memory, memory); | ||
Clay.Initialize( | ||
clay_memory, | ||
Clay.Dimensions.{cast(float, GetScreenWidth()), cast(float, GetScreenHeight())}, | ||
.{handle_clay_errors, 0} | ||
); | ||
``` | ||
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3. Provide a `measure_text(text, config)` proc marked with `#c_call` with [Clay.SetMeasureTextFunction(function)](https://github.com/nicbarker/clay/blob/main/README.md#clay_setmeasuretextfunction) so that clay can measure and wrap text. | ||
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```Jai | ||
// Example measure text function | ||
measure_text :: (text: *Clay.String, config: *Clay.TextElementConfig) -> Clay.Dimensions #c_call { | ||
} | ||
// Tell clay how to measure text | ||
Clay.SetMeasureTextFunction(measure_text) | ||
``` | ||
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4. **Optional** - Call [Clay.SetPointerPosition(pointerPosition)](https://github.com/nicbarker/clay/blob/main/README.md#clay_setpointerposition) if you want to use mouse interactions. | ||
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```Jai | ||
// Update internal pointer position for handling mouseover / click / touch events | ||
Clay.SetPointerPosition(.{ mousePositionX, mousePositionY }) | ||
``` | ||
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5. Call [Clay.BeginLayout(screenWidth, screenHeight)](https://github.com/nicbarker/clay/blob/main/README.md#clay_beginlayout) and declare your layout using the provided macros. | ||
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```Jai | ||
// An example function to begin the "root" of your layout tree | ||
CreateLayout :: () -> Clay.RenderCommandArray { | ||
Clay.BeginLayout(windowWidth, windowHeight); | ||
for Clay.Element( | ||
Clay.ID("OuterContainer"), | ||
Clay.Layout(.{ | ||
sizing = .{Clay.SizingGrow(), Clay.SizingGrow()}, | ||
padding = .{16, 16}, | ||
childGap = 16 | ||
}), | ||
Clay.Rectangle(.{color = .{250, 250, 255, 255}}), | ||
) { | ||
// ... | ||
} | ||
} | ||
``` | ||
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1. Call [Clay.EndLayout()](https://github.com/nicbarker/clay/blob/main/README.md#clay_endlayout) and process the resulting [Clay.RenderCommandArray](https://github.com/nicbarker/clay/blob/main/README.md#clay_rendercommandarray) in your choice of renderer. | ||
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```Jai | ||
render_commands: Clay.RenderCommandArray = Clay.EndLayout(); | ||
for 0..render_commands.length - 1 { | ||
render_command := Clay.RenderCommandArray_Get(*render_commands, cast(s32) it); | ||
if #complete render_command.commandType == { | ||
case .RECTANGLE; | ||
DrawRectangle(render_command.boundingBox, render_command.config.rectangleElementConfig.color) | ||
// ... Implement handling of other command types | ||
} | ||
} | ||
``` | ||
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Please see the [full C documentation for clay](https://github.com/nicbarker/clay/blob/main/README.md) for API details. All public C functions and Macros have Jai binding equivalents, generally of the form `CLAY_RECTANGLE` (C) -> `Clay.Rectangle` (Jai) |
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