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from OpenGL.GL import* | ||
from OpenGL.GLU import* | ||
from OpenGL.GLUT import* | ||
import math, random, sys | ||
""" | ||
# road (tarred and rubberized) | ||
# - straight (add bumps,hill later) | ||
# bicycle (with two tires ofc) | ||
# - tires with spokes,spins and moves | ||
# - handle,light n other doodads | ||
""" | ||
WINDOWSIZE_X = 1600 | ||
WINDOWSIZE_Y = 900 | ||
GRID = True | ||
ROAD_Y = 150 | ||
timer = 0 | ||
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disp = 0 | ||
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tireFX,tireFY = 300,300 # front tire center | ||
tireBX,tireBY = 850,300 # back tire center | ||
tireR = 150 | ||
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tireAngle = 0.0 | ||
spoX,spoY =0,0 | ||
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mark = 0 # road marking | ||
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treeX,treeY=0,0 | ||
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def grid(offset=50,GRID=True): | ||
if GRID: | ||
glColor3f(0.5,0.5,0.5) | ||
glLineWidth(1) | ||
glBegin(GL_LINES) | ||
for i in range(0,WINDOWSIZE_X,offset): | ||
glVertex2f(0+i,0) | ||
glVertex2f(0+i,WINDOWSIZE_Y) | ||
glVertex2f(0,0+i) | ||
glVertex2f(WINDOWSIZE_X,0+i) | ||
glEnd() | ||
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def road(): | ||
glColor3f(0.4,0.4,0.2) | ||
glLineWidth(100) | ||
glBegin(GL_LINES) | ||
glVertex2f(0,ROAD_Y) | ||
glVertex2f(WINDOWSIZE_X,ROAD_Y) | ||
glEnd() | ||
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glColor3f(1,1,1) | ||
glLineWidth(10) | ||
glBegin(GL_LINES) | ||
glVertex2f(0,ROAD_Y) | ||
glVertex2f(WINDOWSIZE_X,ROAD_Y) | ||
glEnd() | ||
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for i in range(0,WINDOWSIZE_X,100): | ||
glColor3f(0,0,0) | ||
glLineWidth(10) | ||
glBegin(GL_LINES) | ||
glVertex2f(i+mark,ROAD_Y) | ||
glVertex2f(i+mark+50,ROAD_Y) | ||
glEnd() | ||
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def cycle_frame(): | ||
glColor3f(0.8,0.8,0.8) | ||
glLineWidth(20) | ||
glBegin(GL_LINES) | ||
# front rod | ||
glVertex2f(750,600) | ||
glVertex2f(850,300) #front tire center | ||
# back rod | ||
glVertex2f(475,600) | ||
glVertex2f(550,250) #chain sprocket center | ||
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glVertex2f(550,250) | ||
glVertex2f(300,300) | ||
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glVertex2f(300,300) | ||
glVertex2f(500,500) | ||
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glVertex2f(500,500) | ||
glVertex2f(750,600) | ||
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glVertex2f(775,650) | ||
glVertex2f(550,250) | ||
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glVertex2f(425,625) | ||
glVertex2f(500,600) | ||
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glVertex2f(750,675) | ||
glVertex2f(800,625) | ||
glEnd() | ||
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# middle chain sprocket | ||
glColor3f(1,1,0) #red color | ||
glLineWidth(1) | ||
glBegin(GL_TRIANGLE_FAN) | ||
glVertex2f(550,250) | ||
for i in range(0,361,1): | ||
glVertex2f(50*math.cos(math.pi*i/180)+550, | ||
50*math.sin(math.pi*i/180)+250) | ||
glEnd() | ||
# back tire center disc | ||
glColor3f(0,1,0) #red color | ||
glLineWidth(1) | ||
glBegin(GL_TRIANGLE_FAN) | ||
glVertex2f(300,300) | ||
for i in range(0,361,1): | ||
glVertex2f(30*math.cos(math.pi*i/180)+300, | ||
30*math.sin(math.pi*i/180)+300) | ||
glEnd() | ||
#front tire center disc | ||
glColor3f(0,1,0) #red color | ||
glLineWidth(1) | ||
glBegin(GL_TRIANGLE_FAN) | ||
glVertex2f(850,300) | ||
for i in range(0,361,1): | ||
glVertex2f(30*math.cos(math.pi*i/180)+850, | ||
30*math.sin(math.pi*i/180)+300) | ||
glEnd() | ||
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def spocks(): | ||
global disp | ||
#back wheel spocks | ||
glColor3f(1,1,1) | ||
glLineWidth(3) | ||
glBegin(GL_LINES) | ||
for i in range(0-disp,361-disp,30): | ||
glVertex2f(300,300) | ||
glVertex2f((130)*math.cos(math.pi*i/180)+300, | ||
(130)*math.sin(math.pi*i/180)+300) | ||
glEnd() | ||
# front wheel spocks | ||
glColor3f(1,1,1) | ||
glLineWidth(3) | ||
glBegin(GL_LINES) | ||
for i in range(0-disp,361-disp,30): | ||
glVertex2f(850,300) | ||
glVertex2f((130)*math.cos(math.pi*i/180)+850, | ||
(130)*math.sin(math.pi*i/180)+300) | ||
glEnd() | ||
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def tires(): | ||
# tire Front | ||
glColor3f(1,1,1) #red color | ||
glLineWidth(1) | ||
glBegin(GL_TRIANGLE_FAN) | ||
glVertex2f(tireFX,tireFY) | ||
for i in range(0,361,1): | ||
glVertex2f(tireR*math.cos(math.pi*i/180)+tireFX, | ||
tireR*math.sin(math.pi*i/180)+tireFY) | ||
glEnd() | ||
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# front tire inner circle | ||
glColor3f(0,0,0) #red color | ||
glLineWidth(1) | ||
glBegin(GL_TRIANGLE_FAN) | ||
glVertex2f(tireFX,tireFY) | ||
for i in range(0,361,1): | ||
glVertex2f((tireR-15)*math.cos(math.pi*i/180)+tireFX, | ||
(tireR-15)*math.sin(math.pi*i/180)+tireFY) | ||
glEnd() | ||
# ------------------------------------------------------- | ||
# tire Back | ||
glColor3f(1,1,1) #red color | ||
glLineWidth(1) | ||
glBegin(GL_TRIANGLE_FAN) | ||
glVertex2f(tireBX,tireBY) | ||
for i in range(0,361,1): | ||
glVertex2f(tireR*math.cos(math.pi*i/180)+tireBX, | ||
tireR*math.sin(math.pi*i/180)+tireBY) | ||
glEnd() | ||
# back tire inner circle | ||
glColor3f(0,0,0) #red color | ||
glLineWidth(1) | ||
glBegin(GL_TRIANGLE_FAN) | ||
glVertex2f(tireBX,tireBY) | ||
for i in range(0,361,1): | ||
glVertex2f((tireR-15)*math.cos(math.pi*i/180)+tireBX, | ||
(tireR-15)*math.sin(math.pi*i/180)+tireBY) | ||
glEnd() | ||
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def tree(height,treWhy): | ||
# tree trunk | ||
# tree canopy | ||
global treeX,treeY | ||
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treeY = treWhy | ||
glColor3f(0.6,0.4,0.4) | ||
glLineWidth(height/10) | ||
glBegin(GL_LINES) | ||
# front rod | ||
glVertex2f(treeX,treeY) | ||
glVertex2f(treeX,treeY+height) | ||
glEnd() | ||
glColor3f(1,1,0) | ||
glLineWidth(2) | ||
glBegin(GL_POLYGON) | ||
glVertex2f(treeX+100,treeY+height) | ||
glVertex2f(treeX+100,treeY+height+100) | ||
glVertex2f(treeX-100,treeY+height+100) | ||
glVertex2f(treeX-100,treeY+height) | ||
glEnd() | ||
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#def sign_board(): | ||
# rectangle square | ||
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#def side_road() | ||
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def animate(temp): | ||
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global timer,disp,mark | ||
global treeX,treeY | ||
glutPostRedisplay() | ||
glutTimerFunc(int(10000/60),animate,int(0)) | ||
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timer+=1 | ||
print(timer) | ||
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# tire spock displacement , for rotation | ||
if disp>360: | ||
disp = 0 | ||
else: | ||
disp+=10 | ||
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#alternate markings in the road | ||
if timer%2==0: | ||
mark=50 | ||
else: | ||
mark=0 | ||
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if treeX<0: | ||
treeX=WINDOWSIZE_X | ||
else: | ||
treeX-=30 | ||
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def drawFunction(): | ||
glClear(GL_COLOR_BUFFER_BIT) | ||
grid() | ||
road() | ||
tree(300,200) | ||
tires() | ||
spocks() | ||
cycle_frame() | ||
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glutSwapBuffers() | ||
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def main(): | ||
glutInit(sys.argv) | ||
glutInitWindowSize(WINDOWSIZE_X,WINDOWSIZE_Y) | ||
glutInitWindowPosition(0,0) | ||
glutInitDisplayMode(GLUT_RGBA) | ||
glutCreateWindow("Road-eo loode low cyclo poye") | ||
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glutDisplayFunc(drawFunction) | ||
glutTimerFunc(0,animate,0) | ||
glutIdleFunc(drawFunction) | ||
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glClearColor(0.0,0.0,0.0,0.0) | ||
gluOrtho2D(0,WINDOWSIZE_X,0,WINDOWSIZE_Y) | ||
glutMainLoop() | ||
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main() | ||
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