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from OpenGL.GL import * | ||
from OpenGL.GLU import * | ||
from OpenGL.GLUT import * | ||
import sys | ||
import math | ||
WINDOWSIZE=500 | ||
x=0 | ||
y=0 | ||
radius=70 | ||
angle=0 | ||
dir=0 | ||
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def Init(): | ||
glClearColor(1.0,1.0,1.0,1.0) | ||
gluOrtho2D(-WINDOWSIZE,WINDOWSIZE,-WINDOWSIZE,WINDOWSIZE) | ||
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def body(): | ||
glColor3f(1.0,0.0,0.0) | ||
glBegin(GL_POLYGON) | ||
glVertex2f(x-100,y) | ||
glVertex2f(x+100,y) | ||
glVertex2f(x+90,y-40) | ||
glVertex2f(x-90,y-40) | ||
glEnd() | ||
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glColor3f(0.0,0.0,0.0) | ||
glBegin(GL_POLYGON) | ||
glVertex(x+10,y+50) | ||
glVertex(x-10,y+50) | ||
glVertex(x-30,y) | ||
glVertex(x+30,y) | ||
glEnd() | ||
glPointSize(10) | ||
glBegin(GL_POINTS) | ||
glVertex2f(x,y+80) | ||
glEnd() | ||
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glColor3f(0.1,0.7,1.0) | ||
glBegin(GL_POLYGON) | ||
glVertex2f(-500,-40) | ||
glVertex2f(-500,-500) | ||
glVertex2f(500,-500) | ||
glVertex2f(500,-40) | ||
glEnd() | ||
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def hand(): | ||
glColor3f(0.0,1.0,0.0) | ||
glLineWidth(5) | ||
glBegin(GL_LINES) | ||
glVertex2f(x,y) | ||
x1=(-70)*math.cos(math.radians(angle))+(-70)*math.sin(math.radians(angle))+x | ||
y1=-(-70)*math.sin(math.radians(angle))+(-70)*math.cos(math.radians(angle))+y | ||
glVertex2f(x1,y1) | ||
glEnd() | ||
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def drawBoat(): | ||
glClear(GL_COLOR_BUFFER_BIT) | ||
body() | ||
hand() | ||
glutSwapBuffers() | ||
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def animate(temp): | ||
global x,y,angle,dir | ||
glutPostRedisplay() | ||
glutTimerFunc(int(1000/60),animate,int(0)) | ||
if angle>30: | ||
dir=1 | ||
if angle<-90: | ||
dir=0 | ||
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if(dir==1): | ||
angle=angle-1 | ||
else: | ||
angle=angle+1 | ||
x=x-1 | ||
if x==(-WINDOWSIZE+100): | ||
x=400 | ||
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def main(): | ||
glutInit(sys.argv) | ||
glutInitWindowSize(WINDOWSIZE,WINDOWSIZE) | ||
glutInitWindowPosition(0,0) | ||
glutInitDisplayMode(GLUT_RGBA) | ||
glutCreateWindow("Boat") | ||
glutDisplayFunc(drawBoat) | ||
glutTimerFunc(0,animate,0) | ||
glutIdleFunc(drawBoat) | ||
Init() | ||
glutMainLoop() | ||
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main() |
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from OpenGL.GL import * | ||
from OpenGL.GLU import * | ||
from OpenGL.GLUT import * | ||
import sys | ||
sys.setrecursionlimit(100000) | ||
WS = 900 | ||
x,y=0,0 | ||
ps = 5 | ||
fillcolor = [1,0,0] | ||
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tx,ty=0,0 | ||
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def getpixel(x,y): | ||
return glReadPixels(x,y,1,1,GL_RGB,GL_FLOAT,None)[0][0] | ||
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def setpixel(x,y,fillcolor): | ||
glColor3f(*fillcolor) | ||
glPointSize(ps) | ||
glBegin(GL_POINTS) | ||
glVertex2f(x,y) | ||
glEnd() | ||
glFlush() | ||
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def flood(x,y,fillcolor,oldcolor): | ||
if all (getpixel(x,y)==oldcolor): | ||
setpixel(x,y,fillcolor) | ||
flood(x+ps,y,fillcolor,oldcolor) | ||
flood(x,y+ps,fillcolor,oldcolor) | ||
flood(x-ps,y,fillcolor,oldcolor) | ||
flood(x,y-ps,fillcolor,oldcolor) | ||
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def draw(): | ||
glClear(GL_COLOR_BUFFER_BIT) | ||
print("draw func") | ||
glColor3f(0,1,0) | ||
glLineWidth(1) | ||
glBegin(GL_POLYGON) | ||
glVertex2f(100+tx,400+ty) | ||
glVertex2f(300+tx,500+ty) | ||
glVertex2f(550+tx,400+ty) | ||
glVertex2f(550+tx,350+ty) | ||
glVertex2f(150+tx,350+ty) | ||
glEnd() | ||
glFlush() | ||
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def animate(temp): | ||
global tx,ty | ||
print("animate func") | ||
glutPostRedisplay() | ||
glutTimerFunc(1000,animate,0) | ||
tx+=10 | ||
ty+=0 | ||
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def click(button,state,x,y): | ||
if button == GLUT_LEFT_BUTTON and state == GLUT_DOWN: | ||
flood(x,y,fillcolor,getpixel(x,y)) | ||
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def main(): | ||
glutInit(sys.argv) | ||
glutInitWindowSize(WS,WS) | ||
glutCreateWindow("car stop") | ||
gluOrtho2D(0,WS,0,WS) | ||
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glutDisplayFunc(draw) | ||
glutMouseFunc(click) | ||
glutTimerFunc(0,animate,0) | ||
glutMainLoop() | ||
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main() |
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""" | ||
CAR PROGRAM | ||
ABHINAND D MANOJ | ||
""" | ||
from OpenGL.GL import * | ||
from OpenGL.GLU import * | ||
from OpenGL.GLUT import * | ||
import math | ||
import sys | ||
import random | ||
from pygame import mixer | ||
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mixer.init() | ||
plays=mixer.Sound('audio.mp3') | ||
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x=0 | ||
y=0 | ||
t=0 | ||
yr=100 | ||
tr=1 | ||
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def init(): | ||
glClearColor(0,0,0,1) | ||
gluOrtho2D(-500,500,-500,500) | ||
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def drawcir(q): | ||
glColor3f(0,1,1) | ||
glLineWidth(2) | ||
glBegin(GL_TRIANGLE_FAN) | ||
glVertex2f(q,0) | ||
for i in range(0,361,1): | ||
glVertex2f(q+20*math.cos(math.pi*i/180),20*math.sin(math.pi*i/180)) | ||
glEnd() | ||
glColor3f(0,0,0) | ||
glBegin(GL_LINES) | ||
glVertex2f(q+20*math.cos(t)-(0)*math.sin(t),20*math.sin(t)+(0)*math.cos(t)) | ||
glVertex2f(q-20*math.cos(t)-(0)*math.sin(t),-20*math.sin(t)+(0)*math.cos(t)) | ||
glEnd() | ||
glBegin(GL_LINES) | ||
glVertex2f(q+0*math.cos(t)-(20)*math.sin(t),0+0*math.sin(t)+(20)*math.cos(t)) | ||
glVertex2f(q+0*math.cos(t)-(-20)*math.sin(t),0+0*math.sin(t)+(-20)*math.cos(t)) | ||
glEnd() | ||
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def draw(): | ||
global x,y | ||
glClear(GL_COLOR_BUFFER_BIT) | ||
glColor3f(1,0,0) | ||
glBegin(GL_QUADS) | ||
glVertex2f(x,y) | ||
glVertex2f(x+200,y) | ||
glVertex2f(x+160,y+40) | ||
glVertex2f(x,y+40) | ||
glEnd() | ||
glBegin(GL_QUADS) | ||
glVertex2f(x+10,y+40) | ||
glVertex2f(x+10,y+80) | ||
glVertex2f(x+155,y+80) | ||
glVertex2f(x+155,y+40) | ||
glEnd() | ||
drawcir(x+25) | ||
drawcir(x+155) | ||
glutSwapBuffers() | ||
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def animate(value): | ||
global x,y,t,tr,yr | ||
if tr==1: | ||
if x<500: | ||
x=x+1 | ||
else: | ||
x=-500 | ||
if t>-math.radians(360): | ||
t-=0.01 | ||
else: | ||
t=0.00 | ||
elif tr==0: | ||
if x>-500: | ||
x=x-1 | ||
else: | ||
x=500 | ||
if t<math.radians(360): | ||
t+=0.01 | ||
else: | ||
t=0.00 | ||
elif tr==-1: | ||
pass | ||
glutPostRedisplay() | ||
glutTimerFunc(yr,animate,yr) | ||
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def keyboard(key,x,y): | ||
global tr,yr | ||
key=key.decode() | ||
if key=='f': | ||
tr=1 | ||
elif key=='b': | ||
tr=0 | ||
elif key=='w': | ||
if yr!=0: | ||
yr-=5 | ||
elif key=='s': | ||
yr+=10 | ||
if yr==200: | ||
tr=-1 | ||
elif key=='h': | ||
plays.play() | ||
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def main(): | ||
glutInit(sys.argv) | ||
glutInitDisplayMode(GLUT_RGBA) | ||
glutInitWindowSize(500,500) | ||
glutInitWindowPosition(600,0) | ||
glutCreateWindow("CAR") | ||
glutDisplayFunc(lambda : draw()) | ||
glutTimerFunc(0,animate,0) | ||
glutKeyboardFunc(keyboard) | ||
init() | ||
glutMainLoop() | ||
main() | ||
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