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- Breaking Change changed distributions from the standard C++
<random>
toboost::random
. Since this is not dependent on the
compiler, it makes the random numbers generated from Mac, Windows
and Linux the same for every distribution. Unfortunately with a new
random number transformation, the simulation results will likely be
different than they were before. The exception to this is the
uniform number, which was always the same between platforms.
What's Changed
- Use boost::random by @mattfidler in #23
Full Changelog: v2.0.13...v2.1.1