Line-of-Sight-based path following optimization that makes up for awkward paths that get generated around navmesh tile edges. This code used to be part of the basing PathFollowingComponent but for reasons unknown to me has been cut a long time ago. We might bring it back at some point, but for now putting it here for public access. Enjoy.
forked from MieszkoZ/LoSPathFollowing
-
Notifications
You must be signed in to change notification settings - Fork 0
nmdMnk/LoSPathFollowing
Folders and files
Name | Name | Last commit message | Last commit date | |
---|---|---|---|---|
Repository files navigation
About
No description, website, or topics provided.
Resources
Stars
Watchers
Forks
Releases
No releases published
Packages 0
No packages published
Languages
- C++ 100.0%