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bf16: select appropriate tile sizes on x86 and Arm, and enable in x86…
… bitcode build (iree-org#15244) This PR fixes 2 issues uncovered by e2e testing of bf16 matmuls, iree-org#15243. I noticed that the optimized ukernel code paths weren't exercised as they should be. There were 2 separate issues, both fixed by this PR: 1. We weren't picking the right tile size in MaterializeEncoding. 2. On x86, we weren't defining `IREE_UK_BUILD_X86_64_AVX512_BF16` in the bitcode build.
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