Releases: noidexe/godot-version-manager
Basic Project Management
New Features
By popular demand, this version introduces support for project management. It's mostly a hack until I have time to do the 2.0 rewrite but it works.
Just click on "Add version/project from file..", choose your Godot executable and then add --path /path/to/project_folder
in the arguments section
If a valid Godot project is found it will look like this and open that project directly, skipping Godot's Project Manager
Bugfixes
Fixed news scraper to work with the latest changes to the Godot website
v1.7.1
Changes since v1.6:
- Add button to show downloads folder, so you can easily access the actual Godot binaries.
- Remove .zip files after downloading and extracting. Binaries still need to be removed manually after removing a version from the list
- Update the news scraper to work with the latest version of the Godot News webpage
- Improve news display, showing larger thumbnails and author avatars, giving it a closer look to what you get on the website
- Fixed various bugs
Full Changelog: v1.6...v1.7.1
Better news display
Thumbnails and excerpts are now arranged vertically rather than horizontally
News scraper fix
The Godot team launched a revamped news page, which unfortunately breaks scraping of news. This version fixes the scraper so news can be fetched again.
Compatibility fix for new releases
- Fixed heuristics to detect new releases on linux, which use a different extension
- Added button to show downloads folder
- Automatically remove .zip after decompression
Improved Look & Feel
Buxfix release. Fix images not downloading, 4.0 versions not appearing on linux
This release fixes a couple of bugs:
Missing news thumbnails
The code wasn't checking the destination path existed 😅
Fix: create the "image" folder if it doesn't exist before downloading news thumbnails
4.x downloads not appearing on linux
On linux, downloads for 4.x end in "_linux.64.zip" whereas older downloads end in "_x11.64.zip"
The scraping algorithm was changed and can now happen multiple suffixes for the same platform
Persistent UI flags. Rearrange installed versions
In this release UI flags (release, beta, rc) will be preserved between runs. Thanks @Stedders
Additionally when right clicking on any installed version you can now choose "Move Up" and "Move Down" to rearrange it in the list. "Delete" has been renamed to "Remove" since it doesn't delete any files, just removes the version from the list.
Update checker, better version sorting
The key feature this time is the much requested update checker:
You will see a text on the bottom left showing the version number and either the legend "(up to date)" or an update button. You can click the button to go to the download page, check what's new and update if interested.
The version list has been improved too. Now it properly shows versions from newest to oldest. 3.4 will no longer appear above 3.4.4. Also, refreshing the version list will not prevent you from downloading while it's fetching the updated info.
Finally, all gamepad events have been removed from InputMap. This fixes a bug where you could launch Godot over and over every time the button assigned to ui_accept was pressed, since those are handled even when the window is out of focus.