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Merge pull request Rxup#407 from Rinary1/master
Новые Шлюзы + Робототехник
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job-name-fugitive = fugitive | ||
job-name-prisoner = prisoner | ||
job-name-roboticist = roboticist |
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job-description-prisoner = Sit in prison. Gamble with your cellmates. Talk to the warden. Write your memoirs. | ||
job-description-roboticist = Creation of robots. Create helpful workers or killing machines. |
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job-name-fugitive = Беглец | ||
job-name-prisoner = Заключенный | ||
job-name-roboticist = Робототехник |
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job-description-prisoner = Сидеть в тюрьме. Играйте с сокамерниками. Поговорите с надзирателем. Напишите свои мемуары. | ||
job-description-roboticist = Создавайте услужливых работников или машин для убийств. |
2 changes: 2 additions & 0 deletions
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Resources/Locale/ru-RU/ss14-ru/prototypes/backmen/entities/clothing/eyes/glasses.ftl
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ent-ClothingEyesGlassesMonocle = Монокль аристократа. | ||
.desc = Монокль является признаком высокого происхождения и интелекта. | ||
ent-ClothingEyesGlassesWelding = Сварочные Очки | ||
.desc = Это сварочные очки. Это небольшой предмет. Защищает глаза от сварщиков. |
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2 changes: 2 additions & 0 deletions
2
...4-ru/prototypes/backmen/entities/structures/doors/airlocks/Glass/double_glass_airlock.ftl
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ent-DoubleGlassAirlock = Двойной Шлюз | ||
.desc = Он открывается, Он закрывается , и он может вас раздавить, но он больше, чем обычно. |
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2 changes: 2 additions & 0 deletions
2
.../prototypes/backmen/entities/structures/doors/airlocks/hatches/airlock_hatch_centcomm.ftl
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ent-AirlockHatchCentcomm = Шлюз ЦК | ||
.desc = Удерживает плохих снаружи, а хороших внутри. |
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...-ru/prototypes/backmen/entities/structures/doors/airlocks/hatches/airlock_hatch_maint.ftl
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ent-AirlockHatchMaint = Технический Шлюз ЦК | ||
.desc = Защищает Тех.Тонели в безопасности. |
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...e/ru-RU/ss14-ru/prototypes/backmen/entities/structures/doors/airlocks/hatches/hatches.ftl
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ent-AirlockHatchCentcomm = Шлюз ЦК | ||
.desc = Удерживает плохих снаружи, а хороших внутри. | ||
ent-AirlockHatchMaint = Технический Шлюз ЦК | ||
.desc = Защищает Тех.Тонели в безопасности. |
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Resources/Locale/ru-RU/ss14-ru/prototypes/backmen/roles/jobs/Science/roboticist.ftl
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ent-RoboticistPDA = КПК Робототехника | ||
.desc = Старый кпк чёрного цвета с пятнами машинного масла, царапинами и другими показателями старости. | ||
ent-RoboticistIDCard = ID Карта Робототехника |
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49 changes: 49 additions & 0 deletions
49
...rces/Prototypes/Backmen/Entities/Structures/Doors/Airlocks/Glass/double_glass_airlock.yml
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- type: entity | ||
id: DoubleGlassAirlock | ||
parent: Airlock | ||
name: Double Glass Airlock | ||
description: It opens, it closes, and maybe crushes you, but it bigger than normal door. | ||
components: | ||
- type: MeleeSound | ||
soundGroups: | ||
Brute: | ||
path: | ||
"/Audio/Effects/glass_hit.ogg" | ||
- type: Door | ||
occludes: false | ||
- type: Occluder | ||
enabled: false | ||
- type: Sprite | ||
sprite: Backmen/Structures/Doors/Airlocks/Glass/double_glass_airlock.rsi | ||
snapCardinals: false | ||
offset: 0.5,0 | ||
- type: AnimationPlayer | ||
- type: Fixtures | ||
fixtures: | ||
fix1: | ||
shape: | ||
!type:PhysShapeAabb | ||
bounds: "-0.49,-0.49,1.49,0.49" # don't want this colliding with walls or they won't close | ||
density: 100 | ||
mask: | ||
- FullTileMask | ||
layer: #removed opaque from the layer, allowing lasers to pass through glass airlocks | ||
- GlassAirlockLayer | ||
- type: LayerChangeOnWeld | ||
unWeldedLayer: GlassAirlockLayer | ||
weldedLayer: GlassLayer | ||
- type: Rotatable | ||
rotateWhileAnchored: true | ||
- type: Transform | ||
noRot: false | ||
- type: Construction | ||
graph: Airlock | ||
node: glassAirlock | ||
- type: PaintableAirlock | ||
group: Glass | ||
- type: RadiationBlocker | ||
resistance: 2 | ||
- type: Tag | ||
tags: | ||
- GlassAirlock | ||
# This tag is used to nagivate the Airlock construction graph. It's needed because the construction graph is shared between Airlock, AirlockGlass, and HighSecDoor |
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Resources/Prototypes/Backmen/Entities/Structures/Doors/Airlocks/Hatches/hatches.yml
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- type: entity | ||
id: AirlockHatchMaint | ||
parent: Airlock | ||
name: Maintenance Hatch | ||
description: Protects maintenance tunnels. | ||
placement: | ||
mode: SnapgridCenter | ||
components: | ||
- type: Sprite | ||
sprite: Backmen/Structures/Doors/Airlocks/Hatches/maintenance_hatch.rsi | ||
- type: Weldable | ||
time: 10 | ||
|
||
- type: entity | ||
id: AirlockHatchCentcomm | ||
parent: HighSecDoor | ||
name: CentCom Hatch | ||
description: Keeps the bad out and keeps the good in. | ||
placement: | ||
mode: SnapgridCenter | ||
components: | ||
- type: Sprite | ||
sprite: Backmen/Structures/Doors/Airlocks/Hatches/centcom_hatch.rsi | ||
- type: Weldable | ||
time: 10 |
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35 changes: 35 additions & 0 deletions
35
Resources/Prototypes/Backmen/Roles/Jobs/Science/roboticist.yml
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- type: job | ||
id: Roboticist | ||
name: job-name-roboticist | ||
description: job-description-roboticist | ||
playTimeTracker: JobRoboticist | ||
requirements: | ||
- !type:DepartmentTimeRequirement | ||
department: Science | ||
time: 36000 #10 hrs | ||
startingGear: RoboticistGear | ||
icon: "JobIconRoboticist" | ||
supervisors: job-supervisors-rd | ||
access: | ||
- Research | ||
- Maintenance | ||
#start-backmen: currency | ||
minBankBalance: 150 | ||
maxBankBalance: 250 | ||
wageDepartment: Science | ||
wage: 50 | ||
#end-backmen: currency | ||
|
||
- type: startingGear | ||
id: RoboticistGear | ||
equipment: | ||
jumpsuit: ClothingUniformJumpsuitRoboticist | ||
back: ClothingBackpackScienceFilled | ||
shoes: ClothingShoesColorBlack | ||
eyes: ClothingEyesGlassesWelding | ||
outerClothing: ClothingOuterCoatRnd | ||
id: RoboticistPDA | ||
ears: ClothingHeadsetScience | ||
innerClothingSkirt: ClothingUniformJumpskirtRoboticist | ||
satchel: ClothingBackpackSatchelScienceFilled | ||
duffelbag: ClothingBackpackDuffelScienceFilled |
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|
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|
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- type: playTimeTracker | ||
id: JobSAI | ||
|
||
- type: playTimeTracker | ||
id: JobRoboticist |
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