Level editor doesn't remember level language choice when loading a level #1436
Labels
bug
good first issue
Good issue for first time contributor
level editor
volunteers
Tasks that can be picked up by anyone
Describe the bug
When loading a custom level, the level editor doesn't seem to remember (or load) the value of the level language (Blockly, Blockly w/ Python view or Python). It seems to default to "Blockly" even if the level has previously been saved with another option. This can cause unwanted changes in the level if the creator goes back to edit it some more and doesn't notice the wrong default value.
To Reproduce
Steps to reproduce the behaviour:
Expected behaviour
When loading the level and going to the "Code" tab, the Language dropdown should have the previously saved value as the default value.
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