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fix: fix wonky level editor #1609

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merged 4 commits into from
May 13, 2024
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8 changes: 4 additions & 4 deletions game/static/game/js/drawing.js
Original file line number Diff line number Diff line change
Expand Up @@ -8,8 +8,8 @@ var GRID_SPACE_SIZE = 100
let PAPER_WIDTH = GRID_SPACE_SIZE * GRID_WIDTH
let PAPER_HEIGHT = GRID_SPACE_SIZE * GRID_HEIGHT
let PAPER_PADDING = 30
let EXTENDED_PAPER_WIDTH = '100%'
let EXTENDED_PAPER_HEIGHT = '100%'
let EXTENDED_PAPER_WIDTH = PAPER_WIDTH + 2 * PAPER_PADDING
let EXTENDED_PAPER_HEIGHT = PAPER_WIDTH + 2 * PAPER_PADDING

let DEFAULT_CHARACTER_WIDTH = 40
let DEFAULT_CHARACTER_HEIGHT = 20
Expand Down Expand Up @@ -74,8 +74,8 @@ ocargo.Drawing = function (startingPosition) {
paper.setViewBox(
currentStartX,
currentStartY,
1000,
800
1060,
1000
)

/**
Expand Down
4 changes: 2 additions & 2 deletions game/static/game/js/level_editor.js
Original file line number Diff line number Diff line change
Expand Up @@ -975,8 +975,8 @@ ocargo.LevelEditor = function(levelId) {
var windowWidth = $(window).width();
var windowHeight = $(window).height();

var paperRightEdge = PAPER_WIDTH + $('#tools').width();
var paperBottomEdge = PAPER_HEIGHT;
var paperRightEdge = EXTENDED_PAPER_WIDTH + $('#tools').width();
var paperBottomEdge = EXTENDED_PAPER_HEIGHT;

var bottom = 50;
if(windowHeight > paperBottomEdge) {
Expand Down
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