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smoother timing in frame limiter #1415

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@water111 water111 commented Jun 4, 2022

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@water111 water111 marked this pull request as ready for review June 4, 2022 17:51
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water111 commented Jun 4, 2022

This should fix some of the issues we were having with the framelimiter and sets it as the default.

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water111 commented Jun 9, 2022

this has a math bug in the windows sleep

#define NOMINMAX
#include <Windows.h>

void sleep_us(u64 us) {

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Why have two different implementations of sleep_us?

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One is for linux and the other is for Windows.

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Uh, yeah. I meant why not use

void sleep_us(u64 us) {
  std::this_thread::sleep_for(std::chrono::microseconds(us))
}

for both platforms?

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We need sleeps that are accurate to a few ms for this to work, but the default windows timer resolution is (sometimes) ~15 ms. that's almost a whole frame long, so it becomes impossible to sleep for the right amount of time. The solution is to use the windows API to request a higher timer resolution and do the sleeps manually.

The C++ standard library sleeps are kinda weird too, they have very poorly specified behavior:
"The standard recommends that a steady clock is used to measure the duration. If an implementation uses a system clock instead, the wait time may also be sensitive to clock adjustments."

and we definitely wouldn't want the frame limiter to be affected by somebody changing their system time...

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Makes sense. I did not realise that the std sleeps were so poorly defined. I always assumed they were a steady clock, because as you said, if they're not that's hugely problematic.

@xTVaser xTVaser added the jak1 label Oct 11, 2022
@xTVaser xTVaser marked this pull request as draft March 26, 2023 16:48
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4 participants