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v0.1.37

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@OpenGOALBot OpenGOALBot released this 01 Jul 02:58
· 629 commits to master since this release
436bac8

What's Changed

  • [IOP] revert change that ran the iop way too much by @water111 in #2681
  • Add race-bike-d/e debug options, some comments by @dallmeyer in #2683
  • Show the git commit version in screenshots/videos [Jak 2] by @Zedb0T in #2677
  • formatter: extract formatting into a rules abstraction, add inner formatting (body vs argument functions) by @xTVaser in #2684
  • ci: bump timeouts on builds, mostly for cache misses by @xTVaser in #2690
  • [jak2] float patch for bogus collide frags by @water111 in #2686
  • game: Migrate from GLFW to SDL2 & attempt to rewrite / simplify display and input code by @xTVaser in #2397
  • sdl2: add back x11 window code fix by @xTVaser in #2691
  • sdl: Fix target-fps add debug toggle for speedrun mode by @Zedb0T in #2694
  • readme: add mesa-libGL-devel dependency for fedora users by @Hat-Kid in #2696
  • input: fix some mistakes in the default keyboard binds by @xTVaser in #2697
  • [jak2] fix missing drill crane center part by @water111 in #2692
  • [jak2] joint to bone nan fix by @water111 in #2698
  • ci: don't run CI builds on non master branch pushes by @xTVaser in #2703
  • formatter: handle top level blank lines and better handle comments by @xTVaser in #2702
  • Jak 2 pc subtitle support by @ManDude in #2672
  • workaround for spyder warp hack and fix battle bugs by @ManDude in #2707
  • ci: update chocolately syntax and update nasm to 2.16.1 by @xTVaser in #2710
  • nREPL: fix some logs and some spots where it could get stuck by @xTVaser in #2709
  • don't use gender for citizen names + small minor stuff by @ManDude in #2708
  • ci: fix chocolately, version number doesn't have a v prefix by @xTVaser in #2711
  • Replace hardcoded pickup-type ints with enum name by @dallmeyer in #2704
  • [jak2] Floating point blerc by @water111 in #2715
  • 989snd: properly update children with new state by @Ziemas in #2720
  • revamp controller LED in jak 1 + reorganize some pc-settings things + fix some jak 2 decomp by @ManDude in #2719
  • SDL: Hint to Windows that we handle DPI scaling by @BreakPoints in #2729
  • CI: Periodic Controller Database Update by @OpenGOALBot in #2718
  • fix some enter-states and sound-id fields by @ManDude in #2727
  • Rename collide-action enum values for readability by @dallmeyer in #2712
  • Camera debug menu - reuse enum instead of strange indexing/magic numbers by @dallmeyer in #2717
  • game: refactor discord code and improve jak 2 support by @Hat-Kid in #2714
  • sdl: Directly use Windows DPI scaling hint, not SDL by @BreakPoints in #2730
  • [jak2] faster startup by @water111 in #2738
  • [jak2] fge=0 at the start of warp by @water111 in #2740
  • Make screenshots copy to clipboard by @ManDude in #2739
  • formatter: support comments better (including block comments) and constant pair formatting by @xTVaser in #2745
  • opengl: better handling of the draw region setting by @ManDude in #2746
  • fix windowed screenshots capturing the last window buffer instead of current one by @ManDude in #2750
  • [jak2] allow going to metal head nest after winning game by @ManDude in #2753
  • sdl: only call SDL video functions from the gfx thread by @xTVaser in #2748
  • CI: Periodic Controller Database Update by @OpenGOALBot in #2751
  • fix orb in sewers being unobtainable after starting sewer escort (+ some more type fixes) by @ManDude in #2757
  • increase airlock open and post-close speed by @ManDude in #2758
  • jak2: fix rigid-body-object-event-handler type by @ManDude in #2761
  • cmake: properly statically link SDL when applicable by @xTVaser in #2762
  • formatter: new approach for indentation that doesn't depend on original formatting by @xTVaser in #2764
  • sdl: safer code to resolve intermittent controller crashes related to disconnections by @xTVaser in #2755
  • fix subtitle mispositioning when unpausing and other situations by @ManDude in #2769
  • [jak2] GOAL side texture animation stuff by @water111 in #2766
  • overlord: perform file operations on a thread pool by @Ziemas in #2749
  • ci/translations: Add a linter to check for invalid characters, fix current issues by @xTVaser in #2774
  • New Crowdin updates by @xTVaser in #2775
  • d/j2: Some work on the SQL editors by @xTVaser in #2771
  • fix more orb softlocks by @ManDude in #2767
  • jak2: add .gd files and level info for some ps3 test levels by @Hat-Kid in #2776
  • fix more orb softlocks i forgot by @ManDude in #2781
  • fix some jak 1 hint subtitles not showing up by @ManDude in #2782
  • fix stadium particles + save game after winning a race by @ManDude in #2783
  • repl: update replxx and some configuration for bracketed paste by @xTVaser in #2784
  • CI: Periodic Controller Database Update by @OpenGOALBot in #2777
  • Typo fix LTT_MSG_INSEPCT by @himham-jak in #2778
  • [jak1] Improve the Swedish translations by @fabjan in #2770
  • New Crowdin updates by @xTVaser in #2786
  • faster progress toggle (off by default) by @ManDude in #2785
  • fix vag player not really working by @ManDude in #2788
  • game: Improve OpenGL version detection and make requirement errors more obvious to the user by @xTVaser in #2787

New Contributors

Full Changelog: v0.1.36...v0.1.37