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using System.Text.Json; | ||
using System.Text.Json.Serialization; | ||
using Microsoft.VisualBasic; | ||
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namespace Kill_Sound_GoldKingZ.Config | ||
{ | ||
public static class Configs | ||
{ | ||
public static class Shared { | ||
public static string? CookiesFolderPath { get; set; } | ||
} | ||
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private static readonly string ConfigDirectoryName = "config"; | ||
private static readonly string ConfigFileName = "config.json"; | ||
private static readonly string jsonFilePath = "Kill_Settings.json"; | ||
private static string? _configFilePath; | ||
private static string? _jsonFilePath; | ||
private static ConfigData? _configData; | ||
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private static readonly JsonSerializerOptions SerializationOptions = new() | ||
{ | ||
Converters = | ||
{ | ||
new JsonStringEnumConverter() | ||
}, | ||
WriteIndented = true, | ||
AllowTrailingCommas = true, | ||
ReadCommentHandling = JsonCommentHandling.Skip, | ||
}; | ||
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public static bool IsLoaded() | ||
{ | ||
return _configData is not null; | ||
} | ||
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public static ConfigData GetConfigData() | ||
{ | ||
if (_configData is null) | ||
{ | ||
throw new Exception("Config not yet loaded."); | ||
} | ||
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return _configData; | ||
} | ||
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public static ConfigData Load(string modulePath) | ||
{ | ||
var configFileDirectory = Path.Combine(modulePath, ConfigDirectoryName); | ||
if(!Directory.Exists(configFileDirectory)) | ||
{ | ||
Directory.CreateDirectory(configFileDirectory); | ||
} | ||
_jsonFilePath = Path.Combine(configFileDirectory, jsonFilePath); | ||
Helper.CreateDefaultWeaponsJson(_jsonFilePath); | ||
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_configFilePath = Path.Combine(configFileDirectory, ConfigFileName); | ||
if (File.Exists(_configFilePath)) | ||
{ | ||
_configData = JsonSerializer.Deserialize<ConfigData>(File.ReadAllText(_configFilePath), SerializationOptions); | ||
} | ||
else | ||
{ | ||
_configData = new ConfigData(); | ||
} | ||
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if (_configData is null) | ||
{ | ||
throw new Exception("Failed to load configs."); | ||
} | ||
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SaveConfigData(_configData); | ||
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return _configData; | ||
} | ||
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private static void SaveConfigData(ConfigData configData) | ||
{ | ||
if (_configFilePath is null) | ||
{ | ||
throw new Exception("Config not yet loaded."); | ||
} | ||
string json = JsonSerializer.Serialize(configData, SerializationOptions); | ||
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json = "// Note: To Use Modify Version And Lower Volume \n// Download https://github.com/Source2ZE/MultiAddonManager With Gold KingZ WorkShop \n// https://steamcommunity.com/sharedfiles/filedetails/?id=3230015783\n// mm_extra_addons 3230015783\n// OtherWise Use Normal Sounds https://github.com/oqyh/cs2-Kill-Sound-GoldKingZ/blob/main/sounds/sounds.txt \n\n" + json; | ||
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File.WriteAllText(_configFilePath, json); | ||
} | ||
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public class ConfigData | ||
{ | ||
public bool KS_EnableQuakeSounds { get; set; } | ||
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public string empty { get; set; } | ||
public string KS_HeadShotKillSoundPath { get; set; } | ||
public string KS_BodyKillSoundPath { get; set; } | ||
public string KS_HeadShotHitSoundPath { get; set; } | ||
public string KS_BodyHitSoundPath { get; set; } | ||
public string empty2 { get; set; } | ||
public string Information_For_You_Dont_Delete_it { get; set; } | ||
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public ConfigData() | ||
{ | ||
KS_EnableQuakeSounds = false; | ||
empty = "-----------------------------------------------------------------------------------"; | ||
KS_HeadShotKillSoundPath = "sounds/GoldKingZ/Training/bell_normal.vsnd_c"; | ||
KS_BodyKillSoundPath = "sounds/GoldKingZ/Training/timer_bell.vsnd_c"; | ||
KS_HeadShotHitSoundPath = "sounds/GoldKingZ/Training/bell_impact.vsnd_c"; | ||
KS_BodyHitSoundPath = "sounds/GoldKingZ/Training/timer_bell.vsnd_c"; | ||
empty2 = "-----------------------------------------------------------------------------------"; | ||
Information_For_You_Dont_Delete_it = " Vist [https://github.com/oqyh/cs2-Kill-Sound-GoldKingZ/tree/main?tab=readme-ov-file#-configuration-] To Understand All Above"; | ||
} | ||
} | ||
} | ||
} |
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using CounterStrikeSharp.API.Core; | ||
using System.Diagnostics; | ||
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namespace Kill_Sound_GoldKingZ; | ||
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public class Globals | ||
{ | ||
public static int Takefreezetime; | ||
public static Stopwatch Timers = new Stopwatch(); | ||
public static bool First_Blood = false; | ||
public static Dictionary<ulong, int> Kill_Streak = new Dictionary<ulong, int>(); | ||
public static Dictionary<ulong, int> Kill_StreakHS = new Dictionary<ulong, int>(); | ||
public static Dictionary<ulong, int> Kill_Knife = new Dictionary<ulong, int>(); | ||
public static Dictionary<ulong, int> Kill_Nade = new Dictionary<ulong, int>(); | ||
public static Dictionary<ulong, int> Kill_Molly = new Dictionary<ulong, int>(); | ||
public static Dictionary<ulong, DateTime> lastPlayTimes = new Dictionary<ulong, DateTime>(); | ||
public static Dictionary<ulong, DateTime> lastPlayTimesHS = new Dictionary<ulong, DateTime>(); | ||
public static Dictionary<ulong, DateTime> lastPlayTimesKnife = new Dictionary<ulong, DateTime>(); | ||
public static Dictionary<ulong, DateTime> lastPlayTimesNade = new Dictionary<ulong, DateTime>(); | ||
public static Dictionary<ulong, DateTime> lastPlayTimesMolly = new Dictionary<ulong, DateTime>(); | ||
} |
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