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tyrondis edited this page May 13, 2016
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- Wiki Style Guide
-
Developer's Guide
- Introduction
- Setting up your Development Environment (Eclipse, Android Studio, Intellij IDEA NetBeans)
- Creating, Running, Debugging and Packaging Your Project
- Working From Source
- The Application Framework
- A Simple Game
- File Handling
- Networking
- Preferences
- Input Handling
- Memory Management
- Audio
-
Graphics
- Querying & configuring graphics (monitors, display modes, vsync)
- Continuous & Non-Continuous Rendering
- Clearing the Screen
- Taking a Screenshot
- Profiling
- Viewports
- OpenGL ES Support * Configuration & Querying OpenGL ?? * Direct Access ?? * Utility Classes * Rendering Shapes * Textures & TextureRegions * Meshes * Shaders * Frame Buffer Objects
- 2D Graphics * SpriteBatch, TextureRegions, and Sprites * 2D Animation * Clipping, With the Use of ScissorStack * Orthographic Camera * Mapping Touch Coordinates ?? * NinePatches * Bitmap Fonts * Distance Field Fonts * Color Markup Language * Using TextureAtlases * Pixmaps * Packing Atlases Offline * Packing Atlases at Runtime * Texture Compression * 2D ParticleEffects * Tile Maps * scene2d * scene2d.ui * Table * Skin
- 3D Graphics * Quick Start * Models * Material and Environment * ModelBatch * ModelCache * ModelBuilder, MeshBuilder and MeshPartBuilder * 3D Animations and Skinning * Importing Blender Models in libGDX * 3D Particle Effects * Perspective Camera ?? * Picking ??
- Managing Your Assets
- Internationalization and Localization
- Utilities
-
Math Utilities
- Interpolation
- Vectors, Matrices, Quaternions
- Circles, Planes, Rays, etc.
- Path Interface & Splines
- Bounding Volumes ??
- Intersection & Overlap Testing ??
- Tools
- Extensions
- Artificial Intelligence
- gdx-freetype
- gdx-pay: cross-platform In-App-Purchasing API
-
Physics
* Box2D
* Bullet Physics * Setup * Using the Wrapper * Using Models * Contact Callbacks * Custom Classes * Debugging
- Using libGDX With Other JVM Languages
- Third Party Services
- Articles
- Wiki Style Guide
-
Developer's Guide
- Introduction
- Setting up your Development Environment (Eclipse, Android Studio, Intellij IDEA, NetBeans)
- Creating, Running, Debugging and Packaging Your Project
- Working From Source
- The Application Framework
- A Simple Game
- File Handling
- Networking
- Preferences
- Input Handling
- Memory Management
- Audio
-
Graphics
- Querying & configuring graphics (monitors, display modes, vsync)
- Continuous & Non-Continuous Rendering
- Clearing the Screen
- Taking a Screenshot
- Profiling
- Viewports
- OpenGL ES Support * Configuration & Querying OpenGL ?? * Direct Access ?? * Utility Classes * Rendering Shapes * Textures & TextureRegions * Meshes * Shaders * Frame Buffer Objects
- 2D Graphics * SpriteBatch, TextureRegions, and Sprites * 2D Animation * Clipping, With the Use of ScissorStack * Orthographic Camera * Mapping Touch Coordinates ?? * NinePatches * Bitmap Fonts * Distance Field Fonts * Color Markup Language * Using TextureAtlases * Pixmaps * Packing Atlases Offline * Packing Atlases at Runtime * Texture Compression * 2D ParticleEffects * Tile Maps * scene2d * scene2d.ui * Table * Skin
- 3D Graphics * Quick Start * Models * Material and Environment * ModelBatch * ModelCache * ModelBuilder, MeshBuilder and MeshPartBuilder * 3D Animations and Skinning * Importing Blender Models in libGDX * 3D Particle Effects * Perspective Camera ?? * Picking ??
- Managing Your Assets
- Internationalization and Localization
- Utilities
-
Math Utilities
- Interpolation
- Vectors, Matrices, Quaternions
- Circles, Planes, Rays, etc.
- Path Interface & Splines
- Bounding Volumes ??
- Intersection & Overlap Testing ??
- Tools
- Extensions
- Artificial Intelligence
- gdx-freetype
- gdx-pay: cross-platform In-App-Purchasing API
-
Physics
* Box2D
* Bullet Physics * Setup * Using the Wrapper * Using Models * Contact Callbacks * Custom Classes * Debugging
- Using libGDX With Other JVM Languages
- Third Party Extensions
- Third Party Services
- Articles