Brings functionality to execute code after the first layout of a widget has been performed, i.e. after the first frame has been displayed.
Add with AfterLayoutMixin<MyWidget>
mixin to your State<MyWidget>
class and then implement the void afterFirstLayout(BuildContext context)
abstract method. Code in this method will be called the first time this widget is laid out on the screen.
If you want to display a widget that depends on the layout, such as a Dialog
or BottomSheet
, you can not use that widget in initState
.
You might have tried this.
BAD CODE
import 'package:flutter/material.dart';
void main() => runApp(new MyApp());
class MyApp extends StatelessWidget {
@override
Widget build(BuildContext context) {
return new MaterialApp(
title: 'After Layout - Bad Example',
home: new HomeScreen(),
);
}
}
class HomeScreen extends StatefulWidget {
@override
HomeScreenState createState() => new HomeScreenState();
}
class HomeScreenState extends State<HomeScreen> {
@override
void initState() {
super.initState();
// NOTE: Calling this function here would crash the app.
showHelloWorld();
}
@override
Widget build(BuildContext context) {
return new Scaffold(body: new Container(color: Colors.red));
}
void showHelloWorld() {
showDialog(
context: context,
builder: (context) => new AlertDialog(
content: new Text('Hello World'),
actions: <Widget>[
new FlatButton(
child: new Text('DISMISS'),
onPressed: () => Navigator.of(context).pop(),
)
],
),
);
}
}
This demo showcases how this package resolves the shortcomings shown above:
GOOD CODE
import 'package:flutter/material.dart';
import 'package:after_layout/after_layout.dart';
void main() => runApp(new MyApp());
class MyApp extends StatelessWidget {
@override
Widget build(BuildContext context) {
return new MaterialApp(
title: 'After Layout - Good Example',
home: new HomeScreen(),
);
}
}
class HomeScreen extends StatefulWidget {
@override
HomeScreenState createState() => new HomeScreenState();
}
class HomeScreenState extends State<HomeScreen> with AfterLayoutMixin<HomeScreen> {
@override
Widget build(BuildContext context) {
return new Scaffold(body: new Container(color: Colors.red));
}
@override
void afterFirstLayout(BuildContext context) {
// Calling the same function "after layout" to resolve the issue.
showHelloWorld();
}
void showHelloWorld() {
showDialog(
context: context,
builder: (context) => new AlertDialog(
content: new Text('Hello World'),
actions: <Widget>[
new FlatButton(
child: new Text('DISMISS'),
onPressed: () => Navigator.of(context).pop(),
)
],
),
);
}
}