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Proof of Concept Prototype
The proof of concept consists of three different installations located at three different areas. To fully experience the concept would require the three activities being set up in their respective locations and users navigating from one activity to another based on the information gathered from each activity. Each activity can be accessed individually through the following instructions below.
This prototype represents the soccer pong activity on a touch screen. In this activity two players play to score points by shooting the ball into the other persons goal. Plays control the ball by flicking it to shoot it in a direction of their choosing or by touching the ball to stop. Once a player has a won, a clue will appear that guides them to the next installation.
To use this prototype, download the files from the link above and run the executable file. Requires a touchscreen device.
This prototype represents the drawing activity. In this activity the user is given a drawing of a location and is asked to draw the location to the best of their ability. This can either be done by touch or by mice input. To use this prototype, download the files from the link in the readme file and run the html file.
Start of the drawing activity. Users will trace the image on the device
Once time has run out, users drawing will appear here and they will have to find the location based on the original image
To access prototype, download the files from the link above and open the HTML file.
This prototype represents the tapping activity. In this activity the user has to click on the jacaranda blossom before it falls to the bottom of the screen. Each successful click earns a point, and the user can fail three times before the game is over. The jacaranda blossom falls a little faster each time so the game becomes progressively more difficult.
To access prototype, download the files from the link above and run the Jacaranda Tap.exe file.