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Improved add/edit custom bone dialog (#257)
* Improved add-custom-bone dialog. Added "parent bone" and "rotation" UI elements to the add-custom-bone dialog (dlgCustomBone) and implemented them. * Implemented edit-custom-bone dialog -Added a menu option to the bone-tree context menu called "Edit Bone..." that calls OutfitStudioFrame::OnEditBone. -Only custom bones can be edited. If a standard bone is selected, the dialog is read-only. Co-authored-by: ousnius <[email protected]>
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