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Update README.md
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ousnius authored Sep 28, 2024
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Expand Up @@ -18,23 +18,24 @@ Also check out [NiflySharp](https://github.com/ousnius/NiflySharp) for a native
- Fallout: New Vegas
- Fallout 4
- Fallout 4 VR
- Fallout 76 (mostly untested)
- The Elder Scrolls IV: Oblivion (works, but mostly untested)
- Fallout 76
- The Elder Scrolls IV: Oblivion
- The Elder Scrolls V: Skyrim
- The Elder Scrolls V: Skyrim Special Edition
- The Elder Scrolls V: Skyrim VR
- Starfield (initial support, mostly untested)
- Starfield (initial support, no mesh/morph files)

### Building
- C++ 17 compiler support required
- Use the included CMake lists for building - or simply include the headers and source in your project
- Use the included [CMake](https://cmake.org/) lists for building - or simply include the headers and source in your project
- (optional) To get Catch2 for running the tests, install its [CMake package](https://github.com/catchorg/Catch2/blob/devel/docs/cmake-integration.md#installing-catch2-from-git-repository) (or get it via vcpkg):
```bash
git clone -b v2.x https://github.com/catchorg/Catch2.git
cd Catch2
cmake -Bbuild -H. -DBUILD_TESTING=OFF
cmake --build build/ --target install #with admin elevation (or sudo) depending on your cmake prefix path
```
- Support for [xmake](https://xmake.io/) added with https://github.com/ousnius/nifly/pull/48

### Libraries used
- [half - IEEE 754-based half-precision floating point library (v1.12.0)](http://half.sourceforge.net/) for 16-bit floats
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