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Version 0.5.8.
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roncli committed Oct 30, 2022
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4 changes: 2 additions & 2 deletions GameMod/Properties/AssemblyInfo.cs
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// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("0.5.7.0")]
[assembly: AssemblyFileVersion("0.5.7.0")]
[assembly: AssemblyVersion("0.5.8.0")]
[assembly: AssemblyFileVersion("0.5.8.0")]
2 changes: 1 addition & 1 deletion README.md
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## olmod 0.5.7 - Overload mod
## olmod 0.5.8 - Overload mod

**Community mods for Overload**

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2 changes: 1 addition & 1 deletion README.txt
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olmod 0.5.7 - Overload mod
olmod 0.5.8 - Overload mod
Community mods for Overload
https://github.com/overload-development-community/olmod

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10 changes: 10 additions & 0 deletions olmodchanges.txt
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v0.5.8 - 2022-10-30

- Restore functionality of Armor Toughness, Move Speed, and Energy Efficiency mods that were broken as of v0.5.6.
- New multiplayer option under "General" for loadout hotkeys. (Thanks, Fireball!)
- New multiplayer option under "Team" for damage numbers. Yes, we know it doesn't belong there, it'll move to a better spot when we do a menu overhaul, we just wanted to get something in quick for this version.
- Additional sound occlusion optimizations, especially in energy centers. (Thanks, Fireball!)
- Improved performance around lag compensation's "Limit Ships Diving Into Walls" option. (Thanks, derhass!)
- Improved performance around client physics resimulations that were done every frame. (Thanks, derhass!)
- Removed creepers and time bombs from the homing fix, should help smooth them out in game play.

v0.5.7 - 2022-10-24

- Thunderbolt Penetration and Damage Numbers settings are now read from presets. Public games have damage numbers on by default!
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