Releases: ozkriff/zemeroth
v0.6.0
Main features of this release are:
- renown and fighter upgrades,
- possessions,
- sprite frames and flips,
- and status effect icons.
Read the full devlog post: https://ozkriff.games/2019-09-21--devlog-zemeroth-v0-6
or watch the video version: https://youtu.be/6tZByt4LBlU
Closed issues: https://github.com/ozkriff/zemeroth/projects/3
Commits: v0.5.0...v0.6.0
v0.5.0
https://ozkriff.github.io/2019-05-13--devlog-zemeroth-v0-5
Main features of this release are: migration to ggez, web version, itch.io page, campaign mode, AI improvements, visual updates, and tests.
Closed issues: https://github.com/ozkriff/zemeroth/projects/2
Commits: v0.4.0...v0.5.0
v0.5.0-alpha.0
Commits: v0.4.0...v0.5.0-alpha.0
v0.4.0
https://ozkriff.github.io/2018-03-03--devlog.html
- New units: alchemist, hammerman, imp_bomber, imp_summoner, imp_toxic
- New objects: bomb, bomb_fire, bomb_poison, poison_cloud, fire
- Active abilities: Knockback, Club, Jump, Poison, Bomb, BombFire, BombPoison,
Summon, Dash, Rage, Heal - Auxiliary abilities: Explode, ExplodeFire, ExplodePoison, Vanish
(used throughSchedule
component) - Passive abilities: HeavyImpact, PoisonAttack, Regenerate, Burn, Poison
- New effects: Create, Vanish, Stun, Heal, Knockback, Fly off, Throw
- Lasting effects: Poison, Stun
- New components: Abilities, PassiveAbilities, Effects, Schedule
v0.0.3
https://ozkriff.github.io/2017-12-01--devlog.html
Random 'rocks' tiles + some bugfixes.
Commits: v0.0.2...v0.0.3
v0.0.2
A lot of small fixes and internal technical changes.
Commits: v0.0.1...v0.0.2