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Added
Added generic bool Manager.TryGet<T>(out T manager)
Added SimplePlayerInput to supersede KeyboardGamepadPlayerInput
Added new RandomManager and SetRandomSeedAction: Enables setting seeds for the UnityEngine.Random
Fixed
BEHAVIOR CHANGE/FIX : Managers are now initialized during BeforeSceneLoad both in editor and runtime to prevent behavior discrepancies and rare Resource.Load<>() issues.
DEPRECATEDKeyboardGamepadPlayerInput as it did not work out of the box. The behaviour has been flagged as Obsolete and It will be removed in a later major version.
Updated Default Assets/FirstPersonCharacter.prefab in Startup Packages so it uses the new SimplePlayerInput