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This fixes the crash reported over here on the forum. The crash was caused by the dangling pointer to the imported file’s
Object
dereferenced in the vector paint code in order to resolve colour indices.This PR completely removes
Object
pointers from the vector classes and instead passes the object as a parameter at paint time. (Tbh I’m also thinking about splitting out the painting code altogether, but I didn’t want to let myself get derailed.) It also removesObject
pointers from layer classes, which only used it in the constructor andsetObject
to generate layer ids, and instead passes those ids directly.Lastly, a proper colour import mechanism for vector layer import is implemented as well.