envdecode
is a Go package for populating structs from environment
variables.
envdecode
uses struct tags to map environment variables to fields,
allowing you you use any names you want for environment variables.
envdecode
will recurse into nested structs, including pointers to
nested structs, but it will not allocate new pointers to structs.
Full API docs are available on godoc.org.
Define a struct with env
struct tags:
type Config struct {
Hostname string `env:"SERVER_HOSTNAME,default=localhost"`
Port uint16 `env:"SERVER_PORT,default=8080"`
AWS struct {
ID string `env:"AWS_ACCESS_KEY_ID"`
Secret string `env:"AWS_SECRET_ACCESS_KEY,required"`
SnsTopics []string `env:"AWS_SNS_TOPICS"`
}
Timeout time.Duration `env:"TIMEOUT,default=1m"`
}
Fields must be exported (i.e. begin with a capital letter) in order
for envdecode
to work with them. An error will be returned if a
struct with no exported fields is decoded (including one that contains
no env
tags at all).
Then call envdecode.Decode
:
var cfg Config
err := envdecode.Decode(&cfg)
- Structs (and pointer to structs)
- Slices of below defined types, separated by semicolon
bool
float32
,float64
int
,int8
,int16
,int32
,int64
uint
,uint8
,uint16
,uint32
,uint64
string
time.Duration
, using thetime.ParseDuration()
format*url.URL
, usingurl.Parse()