Unity Engine extension as custom package that allows Unity to render and move the Hyperbolic Plane using tile maps. Leia-me em Portugês
Using Unity package manager, select: Add package from git URL with the link:
https://github.com/pggkun/HyperbolicTileMapping.git?path=/Assets/Release
or download the .unitypackage from the last release at releases page
At first, create the tile objects that you will use and assign the subdivided plane prefab or a custom plane prefab, and assign a texture to it.
Now create the Chunk Object and assign the Tile Objects you will use and change the ChunkMap field to set the position of your tile inside the chunk.
Currently you can set just 13 tiles to a chunk, following the pattern below, but you can extend it to use chunk of chunks.
To render and move the chunk you will need just to call the public method Initialize of your Chunk Object, and use the horizontal and vertical axis to move it.