v0.9.5 (BETA)
v0.9.5
Crafting:
- redesigned crafting button and item description window
- added feature to use crafting tools/components from all party members (including car trunk) in proximity, instead of just the dude
- added recipes to craft throwing knives, boomerangs and a new gun
- added experience gain when crafting a new item for the first time
- added more rocks to several locations and random countainers
- added new way to acquire recipes: by buying schematic from a trader and using it
- rewritten to load schematics from data\config\pbs_craft.ini and text from text<lang>\pbs_craft.msg
- fixed multiple issues with ammo crafting, now individual bullets are properly displayed and accounted for
- fixed several UI issues
Combat:
- added scaling of Stimpak efficiency with First Aid skill
- replaced Free Move system with buffed Bonus Move perk (available at lvl 3, 3 AP/rank) and simple condition to grant Melee NPC's 1 rank of this perk
- unlocked gory death animations for Unarmed, Melee & Throwing even without Bloody Mess perk, similar to other weapons
- applied Melee Damage value to Throwing attacks, just like it does to Melee and Unarmed (Normal damage type only)
- applied bonus damage of a current primary Punch attack to any "punch"-type weapons for the player
- added new Boomerang returning mechanic
- added knockback effect to select shotguns
- added alternative Throwing skill requirement for Pyromaniac perk
- knockback distances slightly decreased and maximum distance is lowered to "halfway across the screen"
Weapons:
- added new early/mid game weapons: fire-based Big Gun, Laser weapon
- added new late game Spear
- added new art for Home-Made Grenade
- replaced Throwing Axe with Hatchet with new art and similar role
- improved Scoped weapon aiming
- various minor weapon stat tweaks, mostly Melee & Throwing
Worldmap:
- nerfed Car speed and fuel efficiency upgrades slightly
- added script that ensures all gun-wielding NPC's have some extra ammo
- increased variety of a few encounters with new weapons
- buffed Cautious Nature distance bonus (requires future sfall update)
Misc:
- increased MFC pack size to 24
- nerfed container loot and HP of guards at Salvatore base
- rebalanced ammo AC modifiers and Power Armors AC slightly to make sure skill investments are relevant (closer to vanilla)
- improved text messages when enemy weapon is lost and when sneak attack is performed
- limited effect stacking of new drugs + Hercules carry weight bonus reduced
- various internal improvements
Installer:
- added options to disable a few experimental mod changes
- RU localization
- revert to InnoSetup 5 to restore WinXP support
INSTALLATION:
- Install Fallout 2.
- Install RPU v29 from installer: https://github.com/BGforgeNet/Fallout2_Restoration_Project/releases/tag/v29
- Install latest version of Maps Updated: https://www.nexusmods.com/fallout2/mods/73
- Install EcCo using the attached installer into game root folder.
UPDATING (from 0.9.4 only):
- Make backup of mods\mods_order.txt.
- Install EcCo using attached installer into the game root folder.
- Open mods\mods_order.txt and make sure all your additional mods are added to the list.
Talking Heads / THAT
If you want to use Talking Heads mod by Goat_Boy and THAT mod by BlackElectric1 (valid for TH v3.6 and THAT 0.4.0 only):
- Install/update EcCo as described above.
- Download and install both mods, but don't install any of the patches currently listed on their Nexus.
- Install Talking Heads and THAT compatibility patch (optional file), follow instructions in Readme inside.
- No additional patches for EcCo necessary, it comes with built-in support for those 2 mods.