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v0.9.5 (BETA)

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@phobos2077 phobos2077 released this 19 May 23:26
· 86 commits to master since this release

v0.9.5

Crafting:

  • redesigned crafting button and item description window
  • added feature to use crafting tools/components from all party members (including car trunk) in proximity, instead of just the dude
  • added recipes to craft throwing knives, boomerangs and a new gun
  • added experience gain when crafting a new item for the first time
  • added more rocks to several locations and random countainers
  • added new way to acquire recipes: by buying schematic from a trader and using it
  • rewritten to load schematics from data\config\pbs_craft.ini and text from text<lang>\pbs_craft.msg
  • fixed multiple issues with ammo crafting, now individual bullets are properly displayed and accounted for
  • fixed several UI issues

Combat:

  • added scaling of Stimpak efficiency with First Aid skill
  • replaced Free Move system with buffed Bonus Move perk (available at lvl 3, 3 AP/rank) and simple condition to grant Melee NPC's 1 rank of this perk
  • unlocked gory death animations for Unarmed, Melee & Throwing even without Bloody Mess perk, similar to other weapons
  • applied Melee Damage value to Throwing attacks, just like it does to Melee and Unarmed (Normal damage type only)
  • applied bonus damage of a current primary Punch attack to any "punch"-type weapons for the player
  • added new Boomerang returning mechanic
  • added knockback effect to select shotguns
  • added alternative Throwing skill requirement for Pyromaniac perk
  • knockback distances slightly decreased and maximum distance is lowered to "halfway across the screen"

Weapons:

  • added new early/mid game weapons: fire-based Big Gun, Laser weapon
  • added new late game Spear
  • added new art for Home-Made Grenade
  • replaced Throwing Axe with Hatchet with new art and similar role
  • improved Scoped weapon aiming
  • various minor weapon stat tweaks, mostly Melee & Throwing

Worldmap:

  • nerfed Car speed and fuel efficiency upgrades slightly
  • added script that ensures all gun-wielding NPC's have some extra ammo
  • increased variety of a few encounters with new weapons
  • buffed Cautious Nature distance bonus (requires future sfall update)

Misc:

  • increased MFC pack size to 24
  • nerfed container loot and HP of guards at Salvatore base
  • rebalanced ammo AC modifiers and Power Armors AC slightly to make sure skill investments are relevant (closer to vanilla)
  • improved text messages when enemy weapon is lost and when sneak attack is performed
  • limited effect stacking of new drugs + Hercules carry weight bonus reduced
  • various internal improvements

Installer:

  • added options to disable a few experimental mod changes
  • RU localization
  • revert to InnoSetup 5 to restore WinXP support

INSTALLATION:

  1. Install Fallout 2.
  2. Install RPU v29 from installer: https://github.com/BGforgeNet/Fallout2_Restoration_Project/releases/tag/v29
  3. Install latest version of Maps Updated: https://www.nexusmods.com/fallout2/mods/73
  4. Install EcCo using the attached installer into game root folder.

UPDATING (from 0.9.4 only):

  1. Make backup of mods\mods_order.txt.
  2. Install EcCo using attached installer into the game root folder.
  3. Open mods\mods_order.txt and make sure all your additional mods are added to the list.

Talking Heads / THAT

If you want to use Talking Heads mod by Goat_Boy and THAT mod by BlackElectric1 (valid for TH v3.6 and THAT 0.4.0 only):

  1. Install/update EcCo as described above.
  2. Download and install both mods, but don't install any of the patches currently listed on their Nexus.
  3. Install Talking Heads and THAT compatibility patch (optional file), follow instructions in Readme inside.
  4. No additional patches for EcCo necessary, it comes with built-in support for those 2 mods.