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Revert "Add primary shotgun player attack animation"
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This reverts commit 886656a.
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sabianroberts committed Oct 3, 2024
1 parent 886656a commit 108a187
Showing 1 changed file with 1 addition and 1 deletion.
2 changes: 1 addition & 1 deletion binary/dlls/shotgun.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -157,7 +157,7 @@ void CShotgun::PrimaryAttack()

m_pPlayer->pev->effects = (int)(m_pPlayer->pev->effects) | EF_MUZZLEFLASH;

Vector vecSrc = m_pPlayer->GetGunPosition( );
Vector vecSrc = m_pPlayer->GetGunPosition( );
Vector vecAiming = m_pPlayer->GetAutoaimVector( AUTOAIM_5DEGREES );
Vector vecDir = m_pPlayer->FireBulletsPlayer( 4, vecSrc, vecAiming, VECTOR_CONE_DM_SHOTGUN, 2048, BULLET_PLAYER_BUCKSHOT, 0, 0, m_pPlayer->pev, m_pPlayer->random_seed );

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