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Blank Vehicle Template

Nick edited this page Oct 27, 2019 · 1 revision
AddCSLuaFile()

EMV_DEBUG = false

local name = "Crown Victoria Police (LED)"

local A = "AMBER"
local R = "RED"
local DR = "D_RED"
local B = "BLUE"
local W = "WHITE"
local CW = "C_WHITE"
local SW = "S_WHITE"

local EMV = {}

EMV.Siren = 1

EMV.Color = nil
EMV.Skin = 0

EMV.BodyGroups = {
	{ 0, 1 }
}

EMV.Props = {
	
}

EMV.Meta = {

}

EMV.Positions = {
	
}


EMV.Sections = {
	["lightbar"] = {
		{ {1,A} }
	}
}

EMV.Patterns = {
	["lightbar"] = {
		["default"] = {
			1
		}
	}
}


EMV.Sequences = {
	Sequences = {
		{
			Name = "ALL",
			Components = {
				["lightbar"] = "default"
			}
		},
	}
}

local PI = {}

PI.Meta = {
	
}

PI.Positions = {
	
}

PI.States = {}

PI.States.Headlights = {}
PI.States.Brakes = {}
PI.States.Blink_Left = {}
PI.States.Blink_Right = {}
PI.States.Reverse = {}
PI.States.Running = {}

local V = {
				// Required information
				Name =	name,
				Class = "prop_vehicle_jeep",
				Category = "Emergency Vehicles",

				// Optional information
				Author = "LoneWolfie, Schmal",
				Information = "vroom vroom",
				Model =	"models/sentry/07crownvic_cvpi.mdl",

			
				KeyValues = {				
						vehiclescript =	"scripts/vehicles/sentry/07crownvic.txt"
					    },
				IsEMV = true,
				EMV = EMV,
				HasPhoton = true,
				Photon = PI

}

list.Set( "Vehicles", V.Name, V )

if EMVU then EMVU:OverwriteIndex( name, EMV ) end
if Photon then Photon:OverwriteIndex( name, PI ) end
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