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This also migrates from SDL1.2+alut, which is deprecated, to SDL2, which is not.
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letters | ||
/target |
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[package] | ||
name = "letters" | ||
version = "0.1.0" | ||
edition = "2021" | ||
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# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html | ||
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[dependencies] | ||
sdl2 = { version = "0.36.0", features = ["ttf"] } |
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use std::collections::HashMap; | ||
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use sdl2::{ttf::{self, Font}, pixels::Color, event::Event, keyboard::Mod, render::Canvas, video::Window, rect::{Rect, Point}, audio::{AudioSpecWAV, AudioSpecDesired, AudioQueue, AudioFormatNum}, Sdl}; | ||
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fn main() { | ||
let sdl = sdl2::init().unwrap(); | ||
let mut canvas = init_video(&sdl); | ||
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let ttf = ttf::init().unwrap(); | ||
let font = ttf.load_font("font.ttf", 600).unwrap(); | ||
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let (sounds, sound_queue) = init_audio(&sdl); | ||
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canvas.set_draw_color(Color::WHITE); | ||
canvas.clear(); | ||
canvas.present(); | ||
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for event in sdl.event_pump().unwrap().wait_iter() { | ||
match event { | ||
Event::Quit { timestamp: _ } => { break }, | ||
Event::KeyDown { | ||
timestamp: _, | ||
window_id: _, | ||
keycode, | ||
scancode: _, | ||
keymod, | ||
repeat: _, | ||
} => { | ||
if let Some(c) = keycode { | ||
if c.name().len() == 1 { | ||
let c = c.name().chars().next().unwrap().to_ascii_lowercase(); | ||
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// quit on ^C | ||
if c == 'c' && (keymod & (Mod::LCTRLMOD|Mod::RCTRLMOD)) != Mod::NOMOD { | ||
break; | ||
} | ||
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// display and play sound for any letter or number | ||
if c.is_alphanumeric() { | ||
draw_letter(&mut canvas, &font, c); | ||
sound_queue.clear(); | ||
sound_queue.queue_audio(sounds.get(&c.to_ascii_lowercase()).expect(&c.to_string()).buffer()).unwrap(); | ||
} | ||
} | ||
} | ||
} | ||
_ => (), | ||
}; | ||
} | ||
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println!("quit"); | ||
} | ||
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fn draw_letter(canvas: &mut Canvas<Window>, font: &Font, c: char) { | ||
canvas.set_draw_color(Color::WHITE); | ||
canvas.clear(); | ||
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let ci = c as u8 % 7; | ||
let text_color = Color::RGB(240*(ci&1), 240*((ci>>1)&1), 255*((ci>>2)&1)); | ||
let buf = if c.is_alphabetic() { c.to_ascii_uppercase().to_string() + &c.to_string() } else { c.to_string() }; | ||
let message = font.render(&buf).shaded(text_color, Color::WHITE).unwrap(); | ||
let renderer = canvas.texture_creator(); | ||
let texture = message.as_texture(&renderer).unwrap(); | ||
let dim = canvas.output_size().unwrap(); | ||
let dst = Rect::from_center(Point::new(dim.0 as i32/2, dim.1 as i32/2), message.width(), message.height()); | ||
canvas.copy(&texture, None, dst).unwrap(); | ||
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canvas.present(); | ||
} | ||
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fn init_video(sdl: &Sdl) -> Canvas<Window> { | ||
let video = sdl.video().unwrap(); | ||
let dm = video.desktop_display_mode(0).unwrap(); | ||
let window = sdl.video().unwrap().window("Letters", dm.w as u32, dm.h as u32).fullscreen().build().unwrap(); | ||
window.into_canvas().build().unwrap() | ||
} | ||
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fn init_audio<Channel>(sdl: &Sdl) -> (HashMap<char, AudioSpecWAV>, AudioQueue<Channel>) | ||
where | ||
Channel: AudioFormatNum | ||
{ | ||
let mut sounds: HashMap<char, AudioSpecWAV> = HashMap::default(); | ||
for c in ('a'..='z').chain('0'..='9') { | ||
let filename = format!("sounds/{c}.wav"); | ||
sounds.insert(c, AudioSpecWAV::load_wav(filename).unwrap()); | ||
} | ||
let first_sound = sounds.values().next().unwrap(); | ||
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let desired = AudioSpecDesired{ | ||
freq: Some(first_sound.freq), | ||
channels: Some(first_sound.channels), | ||
samples: Some(first_sound.format as u16) | ||
}; | ||
let audio = sdl.audio().unwrap(); | ||
let sound_queue = audio.open_queue(None, &desired).unwrap(); | ||
sound_queue.resume(); | ||
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(sounds, sound_queue) | ||
} |