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Big lint, Volume, weight update #60

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Big lint, Volume, weight update #60

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TheGoatGod
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@TheGoatGod TheGoatGod commented Jul 31, 2020

"damage": 8,
updated to
"damage": { "damage_type": "stab", "amount": 8 },

legacy code updated
"material": [ "plastic" ],

Migration update as well

Siyalatas and others added 30 commits August 10, 2018 11:25
Error fix - blue technician equipment and makeshift first aid kit
Fixed healing mutations being off by a factor of 100
…grace period' to get away, and updated difficulty to reflect the incredible danger this monster poses
New forest generation, shops, terrain, basements merged in.
Update Regional map settings
dissociativity and others added 28 commits September 25, 2018 13:01
Make pine disinfectant less useless with newer medical systems
…ential for increased fire damage in the future, however negative armor values have been rejected as a solution.
mapgen synced to maingame
synced with base game
More flowers and Plants by CC
Added a bunch of missing spawns, should see the new doggos now
Added a bunch of missing spawns, should see the new doggos now
balance I guess, but even the small things should be done
balance I guess, but even the small things should be done
PK didn't have em at all as the mod was last officially updated before the new slow med system was in
Competing with mods included in the game and then expecting an error to not happen is hard these days
Changed up specials so no errors, a few other things
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3 participants