-
Notifications
You must be signed in to change notification settings - Fork 25
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Big lint, Volume, weight update #60
Open
TheGoatGod
wants to merge
58
commits into
pisskop:master
Choose a base branch
from
TheGoatGod:master
base: master
Could not load branches
Branch not found: {{ refName }}
Loading
Could not load tags
Nothing to show
Loading
Are you sure you want to change the base?
Some commits from the old base branch may be removed from the timeline,
and old review comments may become outdated.
Open
Conversation
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Changes by dissociativity
…d makeshift first aid kit
Error fix - blue technician equipment and makeshift first aid kit
Fixed healing mutations being off by a factor of 100
…grace period' to get away, and updated difficulty to reflect the incredible danger this monster poses
…an be included through an additional mod
… into it from killing the player
New forest generation, shops, terrain, basements merged in.
Update Regional map settings
Make pine disinfectant less useless with newer medical systems
…ausing permanent blisters
…ential for increased fire damage in the future, however negative armor values have been rejected as a solution.
mapgen synced to maingame
New forest changes by CC
synced with base game
More flowers and Plants by CC
And a few missing zombies
Added a bunch of missing spawns, should see the new doggos now
Added a bunch of missing spawns, should see the new doggos now
balance I guess, but even the small things should be done
oops
balance I guess, but even the small things should be done
oops
PK didn't have em at all as the mod was last officially updated before the new slow med system was in
Competing with mods included in the game and then expecting an error to not happen is hard these days
Changed up specials so no errors, a few other things
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
"damage": 8,
updated to
"damage": { "damage_type": "stab", "amount": 8 },
legacy code updated
"material": [ "plastic" ],
Migration update as well