This project has enhanced item data management, overlay improvements, and various player enhancement features.
All downloads have been DMCA'd by the game developers it now requires that you build it yourself.
v3.2
v3.1
v3.0
v2.9
v2.8
v2.7
v2.5
v2.3
v2.0
v1.0
- ESP
- Player ESP (employee / dissident)
- Weapon ESP (guns, knife, c4, etc.)
- Primary Object ESP (vent filters, etc.)
- Secondary Object ESP (screw driver, etc.)
- Task ESP (deliveries, alimentations, vents, pressure) ONLY WORKS IF HOSTING!
- Inventory ESP
- Weapon Case ESP
- ESP Details
- Distance between player and object/player
- Item state (gun ammo, fuse color, etc.)
- Task state (pressure bottle color, etc.)
- Player Hacks
- Speed Hack
- God Mode
- Infinite Stamina
- Self Revive (invisible)
- Weapon Hacks
- Fast Melee
- Infinite Melee Range
- Auto Fire
- Rapid Fire
- No Recoil
- Max Damage
- Infinite Ammo
- Inventory Hacks
- Change Hand Item
- Change Hand Item State (battery charge, container color, etc.)
- Change Bag Item
- Change Bag Item State (battery charge, container color, etc.)
- Toggle Items "can inventory" (rice, pizzushi, etc.)
- Aimbot
- Target priority (head, neck, body)
- Target filter (employee, dissident, all)
- Dynamic FOV
- Smoothing
- Default Hotkeys:
F1
: Open/Close MenuF2
: Toggle ESPF3
: Toggle SpeedhackF4
: Toggle God ModeF5
: Toggle Infinite StaminaF6
: Toggle Fast MeleeF7
: Toggle Infinite Melee RangeF8
: Toggle Auto FireF9
: Toggle Rapid FireInsert
: Toggle No RecoilDel
: Toggle Max DamagePageUp
: Toggle AimbotPageDown
: Toggle Player ListLAlt
: Aimbot Hold Key
main.cpp
: Core logic and main game loop with memory and overlay management.ItemProperties.h
: Defines item properties structure and initializes game item data for quick lookups.overlay/
: Contains code for rendering the in-game overlay.util.hpp
: Utility functions for string manipulation, memory, and more.
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Clone the Repository:
git clone https://github.com/psZachary/lockdown-protocol-external.git cd lockdown-protocol-external
-
Project Configuration:
- Ensure paths to "Header Files" are correctly set if using Visual Studio.
- Add the project’s include directories to the IDE’s include path.
-
Build and Run:
- Compile and build the project in your IDE.
- Run the executable with the target game open.
- You must have medal.tv installed and running.
- Toggle features like infinite ammo or god mode using function keys (e.g.,
F2
for player ESP,F8
for infinite stamina).
// Accessing item properties
ItemProperties knifeProps = GetItemProperties("KNIFE");
std::cout << "KNIFE cast time: " << knifeProps.melee_cast_time << std::endl;
Feel free to submit issues, fork the repository, and make pull requests to enhance features, fix bugs, or improve performance.